top of page
Night Sky with Stars

Mad God's Tiny Hut

*Cosmic Forge* Ancient History


Upon entering this tiny room your skin tingles with a strange sensation you fail to comprehend... By looking at the old, almost withered murals on the wall you understand they trying to say something to you...
 

*Cosmic Forge* Development History (2004-2011)

​

20, December, 2011

  • General: Version has been changed to 3.73

  • W8: Location Editor: Printing more specific error messages when failed saving a location file for some reason.

  • W8: 3D Model Importer Dialog: When "Remove Duplicated Vertices..." option is enabled then a small dialog pops up just after selecting a file to import. This dialog asks for a maximum distance between two vertices to consider them duplicated of each other.

  • W8: 3D Model Importer Dialog: When "Remove Duplicated Vertices..." option now removes unreferenced vertices as well.

  • W8: NPC Editor Dialog: Now can add NPCs with ID > 255. Though they cannot be used in Monsters.

  • W8: Monster Editor Dialog: The usage of NPCs is limited to those with ID < 256.

 

8, November, 2011

  • General: Version has been changed to 3.72

  • W8: Location Editor: Camera Routes tab: Fixed bug when only the first Camera Route in a Location could be cloned.

  • W8: Maybe improved Polygon Reduction Algorithm.

 

7, August, 2011

  • General: Version has been changed to 3.71

  • W8: Monster Editor Dialog: The last Monster's attribute is not Piety but Senses. Fixed.

  • W8: Interface Strings Editor: String Roles' names have been changed. So if you ever assigned new Roles to strings to make Editor displaying correct names, then you have to do it again.

  • W8: Game Info Editor: Game Info Editor is introduced. Accessible through the menu command is 'Editors->Game Info Editor...'. Please read the W8Tutorials.rtf before claiming that something does not work.

 

2, August, 2011

  • General: Version has been changed to 3.70

  • W6/W7: Spell Editor Dialog: 'View Spell Elaborate Usage' functionality is implemented.

  • W6/W7: Map Editor: Unknown parameter for 'Negative Effect' event has been discovered by Alex Bevin (Bevinator). It is 'Resist with' parameter.

  • W6/W7: Incident Editor: New Incident command 'Move Picture' has been discovered by Alex Bevin (Bevinator).

  • W6/W7: Modify Script Command dialog: Fixed bug which screwed parameters for 'Picture Moving In/Out' and 'Picture Addition/Removal' commands.

  • W6/W7: Saving: Fixed strange crash bug appearing during saving the changes when altered some hard-coded data (spell advanced info, race/class info, etc.). Seems to be the compiler problem since it is fixed by inserting Sleep(0); statement.

  • W8: CFInjector: Now of version 1.08 and prints out if it launched the W8 process (if told so) successfully or not.

 

27, July, 2011

  • General: Version has been changed to 3.69

  • W8: 3D Modify Location Dynamic Object Dialog: Added 'Export' button which will export Dynamic Object 3D Model into *.obj format (multiple obj files if more than 1 frame).

  • W8: 3D Modify Animated 3D Model Dialog: Added 'Export' button which will export 3D Model into *.obj format (multiple obj files if more than 1 frame).

  • W8: 3D Modify Item Model Dialog: Added 'Export' button which will export 3D Model into *.obj format.

  • W8: 3D Model Importer Dialog: Fixed lock-up bug when importing models with animated textures (like importing previously exported Terrain from an *.obj file).

 

20, July, 2011

  • General: Version has been changed to 3.68

  • W8: 3D Model Import Dialog: Fixed bug which messes the multiframe 3D model up when using 'Reduce Face Count' command with the 'Support 2-sided surfaces' option enabled.

  • CFInjector: now of version 1.07. Fixed problem under Windows Vista and Windows 7. Note that the Injector now takes two parameters and CFLaunch.bat has been modified, so you will need to change it once again.

 

5, July, 2011

  • General: Version has been changed to 3.67

  • W8: 3D Model Import Dialog: If importing an *.obj file with an empty *.mtl file the Materials are preserved.

  • W8: Modify Location Dynamic Object Dialog: Added keyboard shortcut for the 'Locked/Trapped' check box.

 

21, April, 2011

  • General: Version has been changed to 3.66

  • W8: 3D Model Import Dialog: Fixed bug leading to the different scaling of imported models when the model bounding box (centered at (0,0,0)) is somewhat big.

  • W8: Modify Animated 3D Model Dialog: Fixed Transformations bug when transformations applied did not have any effect in-game. Note that previously transformed models will still behave differently in-game and in the Editor.

  • W8: Modify Animated 3D Model Dialog: Caption now shows which Model is being modified.

  • W8: Modify Item Model Dialog: Caption now shows which Model is being modified.

  • W8: 3D Window: When a 3D Model for an Entity cannot be found the dummy model is shown instead indicating the problem.

 

3, March, 2011

  • General: Version has been changed to 3.65

  • W8: Modify Animated 3D Model Dialog: Fixed new bug with the Model showed 'reversed' in all 3 directions.

  • W8: Modify Animated 3D Model Dialog: The Dialog has been redesigned.

  • W8: Modify Animated 3D Model Dialog: Pressing 'Delete' in 3D Window will now activate selected Faces deletion.

  • W8: Modify Animated 3D Model Dialog: Added Floor Plane to help tracking the position of the individual Frames.

  • W8: Modify Animated 3D Model Dialog: Added Move & Rotate Gizmos to help with Frames transformations.

  • W8: 3D Model Importer Dialog: Limited amount of Frames for creation of W8 Animated Models by 250 (W8 limitation), thus preventing crashes.

  • W8: 3D Model Importer Dialog: Now can correctly open *.obj files which have lines terminated with '\n' instead of '\r\n'.

  • W8: 3D Model Importer Dialog: During Creating W8 Models it now correctly renames Textures in the Materials if they are not of TGA or IFL format.

  • W8: 3D Model Importer Dialog: The dialog layout has changed.

  • W8: 3D Model Importer Dialog: Added ability to select Faces in 3D Window.

  • W8: 3D Model Importer Dialog: Added 'Select selected Faces' siblings' button to help in deleting the unwanted geometry (such as bones).

  • W8: 3D Model Importer Dialog: Can now detect and load multiple obj files composing an Animation. Multiple obj files can be exported from 3DSMax using a small script. See details in W8Tutorials.rtf file.

  • W8: 3D Window: Menu: Added "Change Far Clip Distance" command.

  • W8: Advanced Functionality: Trigger 'Item Spawn' now has 'Chance' parameter. It indicates the probability of an item to be spawned.

  • W8: Interface Strings Editor: Added "Match Case" and "Find Whole Words Only" search options.

  • W8: Monster Editor Dialog: Added "Select Monster By ID" button.

  • W8: Item Editor Dialog: Added "Select Item By ID" button.

  • W8: Location Editor Dialog: Trying to 'Paste' non-existing Dynamic Object does not lead to crash any more - instead you get an error message.

  • W8: Location Editor Dialog: Trying to create something from the Face Buffer which refers non-existing Terrain Meshes/Faces does not lead to crash any more - instead you get an error message.

  • W8: Location Editor Dialog: Fixed OpenGL mode bug when after selection of a Trigger or a Light Source rendering becomes broken.

  • W8: Location Editor Dialog: Fixed some crash bugs occurring when there is not enough video memory for DirectX9. CF might crash still, but should be more stable now.

 

17, February, 2011

  • General: Version has been changed to 3.64

  • W8: Common Trigger Modification Dialog: Fixed crash bug when editing "Item Transform" trigger.

  • W8: Item Editor: "Cursed" string is now hard-coded in the Editor and will stay correct.

  • W8: Location Editor: Monsters size bug should be fixed now. I cannot be sure though because I couldn't reproduce the bug. If you still experience problems - send me the problematic location, monster models (if not original) and monster MLS file.

  • W8: Location Editor: "Undo" and "Redo" commands have been moved up in the "Edit" submenu.

  • W8: Location Editor: Terrain Tab: Added "Transformations" mini-tab which contains controls affecting Meshes transform: positioning/rotation/scaling.

  • W8: Location Editor: Terrain Tab: Added "Also transform corresponding Physical Faces" checkbox under "Transformations" mini-tab. When checked the Editor will transform Physical Faces corresponding to the transformed Terrain Faces.

  • W8: Location Editor: Fixed minor bug which occasionally showed areas for unselected Triggers' and Lights' and failed to show areas for selected ones.

 

12, February, 2011

  • General: Version has been changed to 3.63

  • W8: Location Editor: Triggers and Dynamic Objects Tabs: Additional column "Description" now shows additional information on well-known Triggers.

  • W8: Location Editor: Memory corruption bug has been fixed in Maze generation algorithm.

  • W8: Advanced Functionality: Trigger type 'Item Transform' has been added. See W8Tutorials.rtf for details.

  • W8: Advanced Functionality: Parameter "Only modify if Skill is Activated" has been added to NPC Script Command "Modify Skill" to control which characters will be affected.

 

5, F,ebruary 2011

  • General: Version has been changed to 3.62

  • W8: Location Editor: Added a button allowing renaming the current Location. Be aware though that the Location Names are stored in the Interface Strings Database and changes should be saved from the Main Dialog or by hitting 'Ctrl+S'.

  • W8: Location Editor: Triggers Tab: Spherical Common Triggers no longer reset their rotation when modified.

  • W8: Location Editor: Triggers Tab: It is now possible to create new Planar Triggers based on a set of Terrain Faces put into Face Buffer. Menu command "Add New Trgger"->"Common Planar Trigger matching Face Buffer".

  • W8: Location Editor: Triggers Tab: It is now possible to alter a Planar Trigger shape based on a set of Terrain Faces put into Face Buffer. Menu command "Set Planar Trigger to match Face Buffer".

  • W8: NPC Editor: Script Tabs: Double-click on the Script Commands which don't have elaborated info under them will invoke modification dialog.

  • W8: Documentation: A chapter explaining MSF files (monster behaviour scripts) has been added to the W8Tutorials.rtf.
    W8: Documentation: Difference between Planar and Spherical Triggers is explained.

  • W8: 3D Window: Shift+'R' key combination now only resets Camera orientation. 'R' key resets both Camera orientation and position (as before).

  • W8: 3D Window: Standard 1st Person Shooter controls now can beused to move Camera around: 'W'-forward, 'S'-backward, 'A'-left strafe, 'D'-right strafe, 'Q'-fly down, 'E'-fly up.

  • W8: 3D Window: 'Show only Selected Entity' mode is now toggled by 'O' button (it was 'S' before).

  • W8: 3D Window: 'Polygon Fill Mode' is now toggled by 'P' button (it was 'O' before).

  • W8: Advanced Functionality: It is now possible to give unique names to the new Locations (which were unused in the original game). Use 'rename' button in the Location Dialog or menu 'Edit'->'Rename Location' for that.

  • W8: Advanced Functionality: 'Teleporter' Trigger will now ask permission before teleporting Party to a place in the same Location when 'Ask before teleporting' flag is checked.

  • W8: Advanced Functionality: 'Assign Behaviour Script to a Monster' NPC Script Command has been added. See W8Tutorials.rtf for details.

  • W8: Advanced Functionality: 'Increase Attribute' NPC Script Command has become 'Modify Attribute'. Modification range is [-25, 25]. See W8Tutorials.rtf for details.

  • W8: Advanced Functionality: 'Increase Skill' NPC Script Command has become 'Modify Skill'. Modification range is [-25, 25]. See W8Tutorials.rtf for details.

  • W8: Advanced Functionality: 'Item Spawn' Trigger is now avaialble. See W8Tutorials.rtf for details.

  • W8: Advanced Functionality: Fixed bug in 'Modify Skill' NPC Script Command. It works now and also all dependent characteristics get updated straight away.

 

28, January, 2011

  • ​General: Version has been changed to 3.61

  • W8: Location Editor: Monsters Tab: Fixed crash bug occuring when adding a Monster to a Monster Group.

  • W8: Location Editor: Fixed crash bug occuring when enabling animation and Monsters are shown.

  • W8: Location Editor: Fixed some rare crash bug when selecting 'Sky' tab.

  • W8: Location Editor: Maybe fixed small editor-only bug about some giant monsters.

  • W8: Location Editor: Monsters Tab: Monster Groups have now 'Unborn' parameter which is essential for making 'Unborn' Monsters.

  • W8: Location Editor: Monsters, Items and Monster Generators Tabs: Double click now invokes modification dialogs for Location Entities, not for underlying Entities (for instance, instead of Item Editor Dialog you'll get Modify Location Item Entry Dialog).

  • W8: Location Editor: Trigger and Dynamic Objects Tabs: For Triggers it is now possible to select an existing sound from four folders: ambients, combat, footsteps & misc (before that only ambient was avaialble).

  • W8: Location Editor: Trigger and Dynamic Objects Tabs: For Triggers it is now possible to select an external sound file and put it into one of the four folders: ambients, combat, footsteps & misc (before that only ambient was avaialble).

  • W8: Item Editor: Image Selection Dialog: Fixed small bug when wrong image is selected while 'Hide Original Images' checkbox is checked.

  • W8: Advanced Functionality: NPC Script Command 'Increase Attribute' has been added.

  • W8: Advanced Functionality: NPC Script Command 'Increase Skill' has been added.

  • W8: Advanced Functionality: NPC Script Command 'Activate a Location Trigger' has been added.

  • W8: Advanced Functionality: Sky for a Location is now being always reloaded - does not matter if the previous Location had the same Sky Name.

  • W8: Advanced Functionality: Trigger Type 'Missile Launcher' has been added.

 

21, January, 2011

  • General: Version has been changed to 3.60

  • W8: 3D Location Editor: Some Effect Triggers are discovered: Mana, Hex, Sleep, Noxious Fumes, Heal All. Bless & Fountain effects are removed.

  • W8: 3D Location Editor: Pain Triggers just do damage. Specific controls hase been added to the Trigger Modification Dialog.

  • W8: 3D Location Editor: 'Generate Pathfinding Database' now takes into account collidable Dynamic Objects having 'Footsteps Sound' specified. For those objects additional Path Nodes are created and appropriately conditioned. In short, such things like Lower Monastery Bridge or Trynton Plank Bridge will no longer block Monsters from using them to get to the party.

  • W8: 3D Location Editor: Fixed bug occasionally producing non-unique trigger names during paste operations.

  • W8: 3D Location Editor: Fixed crash bug during Maze generation.

  • W8: 3D Location Editor: Monsters Tab: Monsters have facing and now it is possible to make Monsters facing any direction.

  • W8: Item Editor: 'Hide Original Images' option is added in the Image Selection Dialog.

  • W8: General: Advanced Capabilities have been introduced to help to break hardcoded limitations. Read the W8Tutorials.rtf for more information.

​​

21, December, 2010

  • General: Version has been changed to 3.56

  • W8: 3D Location Editor: Rotation Gizmos have been added.

  • W8: 3D Location Editor: Scale Gizmo has been added.

 

10, December, 2010

  • General: Version has been changed to 3.55

  • W8: 3D Location Editor: 3D Gizmos menu has been added. In it you can select a 3D Gizmo which can be used for Entities manipulation. The set of Gizmos might be extended in the future with Rotating and Scaling Gizmos.

  • W8: 3D Location Editor: Monsters Tab: Added multiselection for the Monsters. During Undo/Redo operations correct selection is maintained.

  • W8: 3D Location Editor: Camera Routes Tab: During Undo/Redo operations correct selection is maintained.

  • W8: 3D Model Manager: Added 'Used' column for Items models. It allows determining by what Items a 3D Model is used.

  • W8: 3D Location Editor: Maze Generation: An option to create Walls' Tops is added to the Maze Generation Dialog. Walls' Tops will be visible on the Automap and will have Ceiling texture.

 

26, November, 2010

  • General: Version has been changed to 3.54

  • W8: Location Editor: 'Tools'->'Clear Location' command now allows picking which types of entities to clear the Location of. Thus mass deletion of certain Entities or partial Location clearance can be performed with little effort.

  • W8: Location Editor: It is now possible to move Selected Entity (entities if multiselection is supported for that type) in 3D Window with the Mouse. Vertical movement is not performed this way - use Entity Controls to do it. To move a Selected Entity using the Mouse hold 'Shift', hold Left Mouse Button and start moving the Entity with the Mouse.

 

22, November, 2010

  • General: Version has been changed to 3.53

  • W8: Location Editor: Added option to Export Terrain. Under 'Tools' menu. Exports Terrain in obj format.

  • W8: Location Editor: Maze Generation: A single Teleporter (place of arrival) is now automatically generated for Mazes.

  • W8: Location Editor: Maze Generation: The option to generate random items has been added.

  • W8: Location Editor: Maze Generation: The option to generate random loots (as chests) has been added.

  • W8: Location Editor: Maze Generation: The option to specify preferred positions for Maze elements has been added.

  • W8: Location Editor: Maze Generation: The option to Save/Load the Maze info has been added.

  • W8: Location Editor: Dynamic Objects: Added 'Export' and 'Import' commands into the list menu. CF custom format is used.

  • W8: Location Editor: Monster Generators: Fixed a crash bug when you select a Generator with a reference to an invalid Encounter Table.

  • W8: 3D Model Importer: Added "Remove Duplicated Vertices during Loading" checkbox to allow this option to be turned off.

  • W8: 3D Model Importer: Added "Scale Model during Import" option to allow Import-time scaling. Particularly important for re-importing W8 Terrain.

  • W8: General: Fixed small inconsistencies in copying Texture files around.

  • W8: Modify Animated 3D Model Dialog: Fixed small bug with Particle Systems imported from Locations.

 

29, October, 2010

  • General: Version has been changed to 3.52

  • W8: Location Editor: Added ability to create a random functional Maze. It is in the "Tools" menu.

  • W8: Location Editor: Fixed Undo/Redo bug when you are scaling a Mesh with options "Apply Positioning/Rotation only to the selected Face(s)" or "Apply Positioning/Rotation only to the selected Vertices." selected.

  • W8: Encounter Table Editor: When editing an Encounter Table Entry, the Level gets automatically updated when you change the Entry's Monster.

  • W8: 3D Window: Fixed (hopefully) some nasty issue with DirectX 'Lost Device' when all textures go black.

  • W8: 3D Window: Fixed a couple of raycast annoyances: 1. The hidden Entities are not picked up any more when 'Show only Selected Entity' is on. 2. Raycast is performed from the 'Near Clip Distance' now to avoid picking up culled objects just in front of the Camera.

 

6, October, 2010

  • General: Version has been changed to 3.51

  • W8: 3D Window: Fixed incorrect rendering of translucent parts of non-Terrain objects.

  • W8: 3D Window: Fixed some issues with the default 'Near Clip Distance'.

 

4, October, 2010

  • General: Version has been changed to 3.50

  • W8: 3D Window: Now supports OpenGL. Changes can be made in the Main Dialog, menu 'Setup'->'3D Settings'.

  • W8: 3D Window: Some small rendering glitches have been fixed.

  • W8: 3D Window: It is now possible to change 'Near Clip Distance' using 3D Window menu. Default 'Near Clip Distance' is 1.0 to help dealing with 'Z-fighting'.

  • W8: General: A few small bugs have been caught and eliminated.

 

24, August, 2010

  • General: Version has been changed to 3.43

  • W8: 3D Window: Rendering technique has been changed, hopefully now is closer to what the Game does. 

  • W8: General: Material structure has been revised again. At least its usage. See W8Tutorials.rtf for some new important details (Materials Tab).

  • W8: Location Editor: Terrain Tab & Materials Tab: Material's Diffuse Color can be altered to change the Sun's rays' color. Material's Diffuse Color now properly rendered in the Editor.

  • W8: Location Editor: If an Automap Layer is currently selected then everything in 3D Window will be clipped by it effectively producing the effect of the Wizardry8 Map.

 

14, August, 2010

  • General: Version has been changed to 3.42

  • W8: General: Material structure is reviewed and changed. Though I doubt it is the final version. Please report if you notice any inconsistencies or bugs related to that.

  • W8: Location Editor: Automap Generation Algorithm has been improved and now produces better results. Good reason to run it for all the Locations you've changed.

  • W8: Location Editor: New Tab 'Automap Layers' is introduced. Allows changing Automap Layers and Texture Exclusions for a Location. See W8Tutorials.rtf for details.

  • W8: 3D Window: 'Show Only Selected Entity' (hot key 'S') now hides unselected entities of one type only and shows all entities of other types. Gives more flexibility - you can always filter out all other types of entities.

 

10, August, 2010

  • General: Version has been changed to 3.41

  • W8: Location Editor: Terrain Tab: Texture Adjustment Mini-tab: Fixed 'Texture Shift' bug preventing it from being used on more than one Face without Detaching TCs first. Now can be safely used on more than one Face regardless of anything.

  • W8: Location Editor: Dynamic Objects & Halos Tabs: Added Multiselection capabilities. Now several objects at once can be moved/rotated/deleted. Note that Undo/Redo buffer will keep all the changes individually for deletion.

  • W8: Location Editor: Dynamic Objects & Halos Tabs: Added Copy/Paste capability. Now one or more objects in one Location can be copied to the buffer and then pasted to another Location. Can be used between two open Location dialogs (no need to select another Location in the same dialog to Paste after Copy).

  • W8: Location Editor: Terrain Tab: Face Buffer now works between two open Location dialogs (no need to select another Location in the same dialog to Paste after Copy).

  • W8: Location Editor: Dynamic Objects & Halos Tabs: Fixed small bug affecting preservation of Sunlit flag during Undo/Redo operations.

 

21, July, 2010

  • General: Version has been changed to 3.40

  • W8: Location Editor: Implemented Command "Tools"->"Recombine Meshes (OCTree-wise)..." which is designed to get rid of some persisting problems (disappearing terrain, monsters visible through walls). Note that this functionality is new and barely tested, so backup your levels!

 

19, July, 2010

  • General: Version has been changed to 3.39

  • W8: Location Editor: Added ability to load levels with partially broken OCT file. After 'Rebuild OCTree' command the level should work just fine. Note that additional actions might be required to make it work in the Game: creation of Physical Walls, creation of Path Conditions for collide-able Dynamic Objects, generation of Pathfinding Database and Automap Nodes.

  • W8: Location Editor: Added 'Usage' column to the Location Selection Dialog.

  • W8: Location Editor: Command "Tools"->"Recombine Meshes (OCTree-wise)..." is still not implemented.

  • W8: General: Polygon Reduction: Has now option to process Meshes with double sided parts (like tree billboards).

  • W8: General: Polygon Reduction: 'Try To Keep Geometry Intact' now has accompanying 'Error' parameter which allows to alter the effect to adjust 'geometry alteration'.

  • W8: General: Polygon Reduction: A couple of bugs has been fixed.

  • W8: General: Polygon Reduction: Generation of Texture Coordinates for the simplified model should improve now.

  • W8: Tutorials File: Has been revised. Information has been fixed & updated. Readability (hopefully) has been increased.

 

5, July, 2010

  • General: Version has been changed to 3.38

  • W8: Location Editor: Command "Tools"->"Recombine Meshes..." is renamed into "Tools"->"Recombine Meshes (Material-wise)...".

  • W8: Location Editor: Added some functionality which will fix corrupted level files.

 

22, June, 2010

  • General: Version has been changed to 3.37

  • W6/W7: Incident Editor: Script Command Editor Dialog has been significantly changed.

  • W6/W7: Incident Editor: New Script Commands have been discovered.

  • W6/W7: Item Editor: 'Cannot be stolen' item flag discovered. In W7 it also plays some other role. Completely not sure what it does (if anything) in W8.

  • W6/W7: Map Editor: Icons for Other Maps' Teleporter destinations are now updated when you right-click the destination, then alter the Teleporter and return to the original Map Editor Dialog.

  • W8: Location Editor: Fixed a tiny bug in 'Rebuild OCTree' algorithm.

 

11, June, 2010

  • General: Version has been changed to 3.36

  • General: Few minor bugs have been fixed.

  • W6/W7: Loot Editor: Fixed weird behavior of 'Advanced Item' delay.

  • W6/W7: Map Editor. Some flags for some Events have been discovered by Dark Savant.

  • W6/W7: Map Editor: "Modify 'Manage Portcullis' Event" dialog has been heavily changed hopefully giving a better opportunity to research unknown parameters.

  • W6/W7: Monster Editor. Attributes range has been increased from [3, 24] to [2, 25].

  • W6/W7: Incident Editor: Added "Clear All Script Block's Commands" command to the Script Block Menu.

  • W6/W7: Incident Editor: Dialog Layout has been heavily changed.

  • W6/W7: Incident Editor: Added functionality to move Commands up/down.

  • W6/W7: Incident Editor: Added 'Recreate From...' button.

  • W6/W7: Incident Editor: Enabled some Unknown Script Commands for research purposes.

  • W6/W7: Incident Editor: Added 'Other Incidents using this Script Block' combo-box to be aware if the current Script Block is being used somewhere else.

  • W6/W7: Save File Viewer: Now always tries to open the last saved game it has opened before.

  • W6/W7: Save File Viewer: Save File World Info: All Alliances are now shown in the list (before that last two Alliances were missing).

  • W8: Item Editor: Allowed 'W7 Item ID' up to 32766 due to the new ability to add new items in W7.

  • W8: Location Editor: Named Position Points Tab: Fixed crash bug during NPP addition.

  • W8: Location Editor: Improved Terrain Build algorithm. Still not perfect and sometimes can see Monsters on the radar through the walls. Also might be some problems with visibility of Meshes with Huge Faces. Subject for improvements.

 

4, June, 2010

  • General: Version has been changed to 3.35

  • W8: 3D Window: Fixed small issue in the menu.

  • W8: 3D Model Importer: Fixed very strange bug about parts of the imported 3DS model disappearing from frame to frame. Some compiler error: had to replace a function with a define (as it was when it worked) for it to start working again.

 

26, May, 2010

  • General: Version has been changed to 3.34

  • W6: Loot Editor: Unknown parameter has been revealed by Dark Savant. It means Blue or Red chest open animation.

  • W6: Map Editor: Pit Up & Pit Down are now shown correctly. They were mixed up with each other before.

  • W6: Map Editor: Fixed small bug clearing a flag from the Manage Portcullis Event. The flag is now editable, but marked as unknown.

  • W8: 3D Window: "Change Background Color..." command has been added to the menu, which can be accessed by clicking the tiny button in the upper-left corner of the window.

  • W8: Location Editor: Way Points Tab: Command "Add Way Point Linked to the selected Way Point..." is added to the Way Point list menu to facilitate Way Points network creation.

  • W8: NPC Editor: General Tab: Flag "Use 'Subsequent Greeting' Script Block" has been revealed by xannuux.

 

17, May, 2010

  • General: Version has been changed to 3.33

  • W7: Picture Editor Dialog: Fixed a bug causing crash when trying to open the dialog.

  • W8: 3D Model Manager Dialog: When the external model file is deleted and the internal one remains, the 3D Model gets reloaded to reflect the change.

  • W8: 3D Model Manager Dialog: When the 3D Model is 'saved as' under a different name, the appropriate entry in the list view is created and selected automatically.

  • W8: 3D Window: When 'R' button is pressed (for 'Reset Camera Position') the reset no longer places camera to zero position, but rather makes it looking at the 3D Model.

 

16, May, 2010

  • General: Version has been changed to 3.32

  • W8: Modify Animated 3D Model Dialog: Added functionality to Swap Axes in case you have your model rotated the wrong direction.

  • W6/W7: Incident Editor: Several Parameters have been revealed.

  • W6/W7: Item Editor: Fixed a bug preventing from changing skill for images of weapons.

  • W6/W7: Picture Editor: Allows changing some new parameters (though many of them are unknown, especially for W6). Allows addition of new pictures.

  • W6: Incident Editor: Fixed bug about 'Money to steal' parameter.

  • W6: Monster Editor: 'Transforms into Mist' Behavior Flag discovered by Dark Savant.

  • W6: Map Editor: Map 10 now shows 'Water' instead of 'Dark Precipice' according to Dark Savant's info.

 

30, April, 2010

  • General: Version has been changed to 3.31

  • W6/W7/W8: Added 'Check if a Newer Version is available' menu command under 'Help' command in Main Dialog. It checks if a newer version of the editor is available and proposes to download it.

  • W6/W7: Fixed bug causing the target count of many spells to be some random number (usually big). To enjoy the fix you have to restore VMEXE.OVR (WMEXE.OVR for W6) from the original game package. You will only lose all advanced changes you made to spells, changes to the base spell parameters (name/sphere/schools/level/mana/etc.) will stay.

  • W6/W7: Loot Editor: Delay (in days) for Advanced Item entries has been changed and now ranges from 6 to 501. Indicates after how many days an item has a chance to appear in the NPC's inventory. The chance is equal to (Days_Passed - Delay_In_Days)%, maximum is 50%.

  • W6/W7: Save File World Dialog: Fixed small bug in showing what items are available for sale for NPCs. The advanced items entries weren't processed exactly right.

 

27, April, 2010

  • General: Version has been changed to 3.30

  • W6/W7: Spells: Comprehensive Spells' parameters are available for modification and can be seen in the Spell List Dialog. W7Gold is not supported at the moment.

  • W6/W7: Game Info: Data now saved in the manner reducing possible corruption.

  • W6/W7: Item Editor: It is now possible to add new Items.

  • W6/W7: Monster Editor: It is now possible to add new Monsters but, unfortunately, only up to 256 in total.

  • W6/W7: Loot Editor: It is now possible to add new Loots but only up to 256 in total.

  • W6/W7: Incident Editor: It is now possible to add new Incidents but only up to 256 in total.

  • W6/W7: Incident Editor: 'Gold to Steal' parameter has been discovered.

  • W7: A patch has been added which allows disabling/enabling of New Game Intro. It is under 'Patches' menu of the Main Dialog.

  • W7: Spells 'Restore Life' and 'Magicfood' have been made unavailable for learning by characters.

  • W6: Monster Editor: The usage icon is now shown if the selected Monster is used by one of the Summoning Spells.

 

25, March, 2010

  • General: Version has been changed to 3.24

  • W6/W7: If Game Information could not be loaded then it won't be saved as well to prevent possible data corruption.

  • W6/W7: Spell List has been added.

  • W6/W7: Unknown Spell parameters has been deciphered.

  • W6/W7: Map Editor: Right mouse click on a Cell with a Teleporting Event (Teleporter or Ladder) will get you to the destination at once.

  • W6/W7: Map Editor: Right mouse click on a Cell which is a target of a Teleport will get you to the Teleport at once.

  • W6/W7: Map Editor: Added functionality to outline map quadrants.

  • W6/W7: Map Editor: The dialog now remembers the last map viewed.

  • W6/W7: Map Editor: Unknown parameter for Teleporter Event has been deciphered.

  • W7: Spellbook reading patch now can overwrite the previous patch.

  • W6: Enabled two item bytes bt20 & bt3E for modification in case they mean anything.

 

14, March, 2010

  • General: Version has been changed to 3.23

  • General: Added option to the Settings dialog to use/not use 'Ctrl+S' for saving changes.

  • General: Some interface strings, texts & messages have been modified for better understanding.

  • W7: 'Learning spell from Spellbook' patch was changed to supply x1 mana instead of x2. For the sake of balance.

  • W7: Game Information: Added ability to modify additional starting item(s) when you import a saved game from Bane (W6). Editable for all Classes and Faerie Race.

  • W6/W7: Spell Editor has been added. Now it is possible to modify some properties of spells. More interesting: it is possible to make new spells available for your characters (Invisibility, Magic Food, Map, etc.)

  • W6: Implemented ability to change items' skills via assigning skills to item images (just like it was done for W7).

 

1, March, 2010

  • General: Version has been changed to 3.22

  • General: Partial translations to Polish & French languages are available. You have to download corresponding resource dll & put it near the exe.

  • General: Warning is shown if a resource dll for the selected interface language could not be loaded.

  • General: Image Buttons now can draw text in multiple lines thus displaying correctly longer texts.

  • W8: Location Editor: 'Show All' and 'Hide All' commands have been added to the dialog's '3D View' menu.

  • W8: Location Editor: Tool Tips have been added for 'Positioning' and 'Rotation' buttons.

  • W8: Location Editor: Terrain Tab. Tool Tips have been added for some buttons that have icons and no descriptions.

  • W8: Location Editor: Terrain Tab. Fixed a bug in 'Splitting Face using foreign Vertex' algorithm which was able to corrupt Texture Coordinates (TCs).

 

24, February, 2010

  • General: Version has been changed to 3.21

  • General: The caption of the Main Window now shows interface language as well as game language. Not that any translations are yet available, but it will might happen soon.

  • W8: Location Editor: The camera position & orientation are stored when you close the Location Editor, so next time you open the Location Editor your camera will be exactly where you left it.

  • W8: Location Editor: After most of the operations the status control will show what the operation was.

  • W8: Location Editor: Fixed bug in Pathfinding Database generation which appeared during transfer from multiplier 512 to 500.

  • W8: Location Editor: Fixed very rare bug in Undo/Redo functionality.

  • W8: Location Editor: Terrain Tab: when a Terrain Mesh or some of its Faces are being deleted and you said 'yes' to the deletion of the corresponding Physical Faces you are not asked Epsilon any more. Default hard-coded epsilon will be used from now on.

  • W8: Location Editor: Terrain Tab: Added command 'Replicate Mesh' to Mesh List menu for fast mesh replication.

  • W8: Location Editor: Terrain Tab: Command 'Reduce Face (Polygon) Count...' now preserves the Faces' materials information (before this it was a subject to changes).

  • W8: Location Editor: Terrain Tab: Command 'Carve Mesh with Another Mesh...' now has additional option of Reducing Face Count after the cut operation.

  • W8: Location Editor: Terrain Tab: Fixed a crash bug happening sometimes just after Undo/Redo.

  • W8: Location Editor: Terrain Tab: Fixed a crash bug happening when using Retexture Terrain Dialog.

  • W8: Location Editor: Terrain Tab: Mesh Carving has been improved. Please read a few sentences about it in W8Tutorials.rtf.

  • W8: Location Editor: Camera Routes Tab: Fixed small bug when list of Camera Points did not update correctly during Undo/Redo.

  • W8: Location Editor/3D Model Import: Fixed yet another small bug which could screw up texture coordinates during Mesh Carving or Face Count Reduction.

  • W8: Location Editor/3D Model Import: 'Face Count Reduction' operation now has additional parameter 'Try to Keep Geometry Intact'.

  • W6/W7: General: When some text string are changed (such as class name, skill name, etc.) the editor's string cache gets updated.

  • W6/W7: Loot Editor: Map icon (in the list of Maps where you can find the loot) is now correct.

 

18, February, 2010

  • General: Introduced multilingual interface support. Anyone interested in translating interface into some language is welcome.

  • W8: Item Editor: When a new item is created (based on another item) or recreated from another item, its 'Can be created' source items will be reset no .

  • W8: Location Editor: Scaling controls no longer bust your input (or at least will do it much less).

  • W8: Location Editor: Fixed broken algorithm of splitting faces into two using a Foreign Vertex.

  • W8: Location Editor: Mesh Carving algorithm has become more robust. Some faces are merged just after the carving and some split to prevent gaps between faces.

  • W8: Location Editor/3D Model Import: Fixed bug which could screw up texture coordinates during Mesh Carving or Face Count Reduction.

 

13, February, 2010

  • General: Version has been changed to 3.20

  • W8: General: *Cosmic Forge now has a new icon!

  • W8: General: 3D: Scaling of some models from W8 to 3D representation has been changed from 512 to 500 (as it should be). Hopefully it won't affect anything.

  • W8: Location Editor: Menu 'Tools' has been split into two: 'Build' & 'Tools'.

  • W8: Location Editor: The concept of Location modification has slightly changed. When you perform more or less considerable changes make sure you have rebuilt the relative data (Rebuild OCTree & Rebuild OCTree (Terrain Only) commands), otherwise something might not work/be invisible/game might crash etc.

  • W8: Location Editor: 'Rebuild OCTree' command now works somewhat different. 'Fix OCTree' command has been removed.

  • W8: Location Editor: 'Rebuild OCTree (Terrain Only)' command has been added to 'Build' Menu. Rebuilds only Terrain Meshes data. W8: Location Editor: 'Recalculate All Lighting' command has been added to the 'Build' menu.

  • W8: Location Editor: 'Rebuild All' command has been added to the 'Build' menu. Basically calls all necessary build commands one by one.

  • W8: Location Editor: 'Recombine Meshes' command has been added to the 'Tools' menu. Can be used to regroup Terrain Faces so it would be somewhat easier to 'assemble' a Mesh representing some terrain feature. Downside: often creates more meshes than it was originally.

  • W8: Location Editor: Terrain Tab: 'Remove Duplicate Vertices' command has been removed from Mesh List Menu. It will be performed every time you Rebuild Terrain.

  • W8: Location Editor: Terrain Tab: Commands 'Specify Parent Mesh...', 'Promote to Base Mesh' and 'Create a Region' have been removed. Use 'Rebuild' commands from 'Build' menu to achieve the same result over the whole Location.

  • W8: Location Editor: Terrain Tab: It is now possible to merge two Meshes using Drag & Drop. If you drag one Mesh onto another they will be merged. During dragging the target Mesh will be highlighted both in the list and in the 3D Window. Hehe, with that it took me around a minute to merge LM into just two meshes (not that you need it).

  • W8: Location Editor: Terrain Tab: Fixed small bug when during the carving of a Mesh that uses more than 1 materials all new faces come up using zero material.

  • W8: Location Editor: Terrain Tab: Fixed another small bug in Mesh carving algorithm.

  • W8: Location Editor: Terrain Tab: 'Split Mesh in Half' command has been added to Mesh List Menu. Can be used to split large Meshes, which might have visibility problems.

  • W8: Location Editor: Terrain Tab: Lighting has been improved slightly (looks like).

  • W8: General: Fixed bug when you tried to open a MON model (monsters, spells, missiles) which does not exist.

  • W8: General: In '*Cosmic Forge Settings' dialog after clicking 'Browse' button you could go back to dialog. Not any more. Basically 'Browse For Folder' dialog was not modal.

  • W8: General: In '*Cosmic Forge Settings' dialog I have put some explanation how to setup 'profiles' for the Editor so not to change Game path every time.

  • W8: Monster Editor: Fixed issue of 'SKIN DEFAULT' keyword becoming compulsory in MLS script file. Now it is not compulsory yet again.

  • W8: Spell Editor: Another Unknown Flag is discovered (Show Results Only After Animation Complete), though it is not much of a use but still nice...

  • W8: Item Editor: You'll get a warning when trying to specify 'Wizardry 7 Source Item ID' which is currently being used by another Item. And that ID won't be set.

  • W8: Item Editor: When recreating an item the modified item's 'Wizardry 7 Source Item ID' is set to -1 (means 'none').

  • W6/W7/W8: Item List: Fixed small sorting bug.

  • W6/W7/W8: Item List: Added 'id' column.

  • W6/W7: Item List: Added 'image' column.

  • W7: Item List: Added few forgotten skills into the filter's skills combo-box.

  • W6/W7/W8: Monster List: Added 'id' column.

  • W6/W7/W8: Monster List: Fixed small sorting bug.

 

01, February, 2010

  • W8: Location Editor: Introduced 'Mesh Carving Functionality'. See W8Tutorials.rtf for more info (look for 'carving').

  • W8: Location Editor: Mesh menu has been changed again. Sorry for inconveniences.

  • W8: Location Editor: Fixed a crash bug when using 'Find Unused Texture Files' command on a Location that shares folder with a non-existing location (for instance 'Mt Gigas Water Caves').

  • W8: Location Editor: Introduced new fixing functionality into the 'Fix OCTree' & 'Rebuild OCTree' commands. It checks child meshes and re-parent them if necessary.

  • W8: Interface Strings Editor: Fixed small bug causing the role is not being shown after role reassignment. Also fixed 'Cursed' role in the code, but for that to take effect 'w8stringroles.usr' file should be deleted or role reassigned manually.

  • W8: Spell Editor: 'Radius' parameter is now somewhat correct.

  • W8: Spell List Dialog: Fixed 'radius' column.

 

20, January, 2010

  • W8: Location Editor: Fixed a crash bug when using 'Find Unused Texture Files' command on a Location without Sky (like Bayjin, Dungeon, etc)

  • W8: Spell Editor: It is possible now to set Spell Level to 0. For whatever reason.

  • W8: Location Editor: Way Point Links are now being displayed a bit different. The Outgoing Links start at the top of a Way Point, Incoming Links end at the bottom of a Way Point. Made to ease of understanding.

  • W8: Monster Editor: Most number-based parameters now can be edited directly without spin controls.

 

19, January, 2010

  • General: Version has been changed to 3.12

  • W8: Spell List Dialog has been added under 'Lists' menu in Main Dialog.

  • W8: Polygon reduction has been somewhat improved (I hope so).

  • W8: 3D Model Import Dialog: Enabled animations when mere than one Frame is selected. It was disabled in release mode. did not notice that until now.

  • W8: 3D Model Import Dialog: Fixed a small bug in 3DS import.

  • W8: 3D Model Manager Dialog: Added 'Delete' functionality. The dialog will delete the Model file along with its textures if they aren't used by other Models.

  • W8: 3D Model Manager Dialog: Added two columns for Items, Monsters, Spells & Missiles models. They show if the model is 'original' (presents in the SLF file) and 'custom' (presents as an external modified file).

  • W8: Location Editor: Terrain Tab: Fixed small bug related to generation of OX Axis for Terrain Meshes.

  • W8: Location Editor: Terrain Tab: Face Buffer is no longer cleared after creating something from it.

  • W8: Modify Material Dialog: Changed behavior of Texture selection, so Textures are not preloaded prior to calling selection dialog. If there are lots of them and they are big it could be nasty.

  • W8: Modify Material Dialog: If selected Texture file name is too long you now get a warning about it.

  • W8: Location Editor: Physical Faces Tab: Fixed small bug related to Undo functionality.

  • W8: Item Editor: Recreating an Item from another Item now changes the Description accordingly.

  • W8: Spell Selection Dialog: Unnamed Spells are no longer available for selection.

  • W8: Various Places: Camera rotation and movement is now enabled in the following 3D Windows (in Monster, Missile & Spell Editors, in 3D Model Manager).

  • W8: Few minor tweaks.

 

10, January, 2010

  • General: Version has been changed to 3.11

  • W8: Location Editor: Terrain Tab: Several commands have been removed from Meshes list control's menu and now accessible via 'Alter Mesh's Geometry...' button. Made to reduce clatter in the menu and introduce some command grouping.

  • W8: Location Editor: Terrain Tab: Commands 'Add Mesh' and 'Delete Mesh' have been removed from Meshes list control's menu. Two buttons just beneath the list control have been introduced instead. Made to reduce clatter in the menu and introduce some command grouping.

  • W8: Location Editor: Terrain Tab: Added command 'Remove Duplicated Vertices' to the 'Alter Mesh's Geometry...' group. Gets rid of redundant vertices (could be plenty in imported models).

  • W8: Location Editor: Terrain Tab: Added command 'Reduce Face (Polygon) Count' to the 'Alter Mesh's Geometry...' group. Simplifies a mesh, reducing the number of its faces trying to keep the geometry as close to the original as possible. Good for some imported models which contain ridiculously high amount of faces.

  • W8: Location Editor: Terrain Tab: When a new Mesh is created of type 'Landscape' the retexturing dialog no longer pops up immediately after the Mesh creation. Done to reduce possible confusion. 'Retexturing Landscape' functionality still can be accessed from the Mesh list control's menu or from the 'Texturing' mini-tab.

  • W8: Location Editor: Terrain Tab: A new Terrain Mesh can now be created directly from Item, Monster, Missile or Spell 3D Model.

  • W8: 3D Model Importer Dialog: Layout has been changed slightly.

  • W8: 3D Model Importer Dialog: During the import duplicated vertices are removed automatically.

  • W8: 3D Model Importer Dialog: Added 'Reduce Face Count' functionality to the dialog. Animated models supported too.

  • W8: 3D Model Importer Dialog: Added 'Delete Selected Faces' functionality to the dialog. When you select one or more Materials, all the Faces that use them are being selected.

  • W8: 3D Model Importer Dialog: Added multiselection to the Material List to simplify some operations (Texture Assignment, Material Merge, etc).

  • W8: 3D Model Importer Dialog: Added two Material operations: Texture Assignment, Material Merge. Can be applied to more than one Material.

  • W8: 3D Model Importer Dialog: Progress have been added which indicates how long 'roughly' it will take to do certain long operations (model loading, face count reduction, etc).

​

18, November, 2009

  • W8: 3DS Importer: A small bug preventing importing models lacking KeyFramer info and transformations has been fixed. Thanks to Dodd for reporting.

 

13, November, 2009

  • General: Version has been changed to 3.10

  • General: FreeImage.dll was uploaded and is available to download from 'mad god's Tiny Hut' site.

  • W8: General: LEAD Tools are no longer used by the editor.

  • W8: General: All Texture Files are now viewed using Free Image library. Thus it is necessary to download FreeImage.dll and put it near ComsicForge.exe.

  • W8: General: All external Texture Files are now automatically converted into TGA format if they are not in TGA format while copied to W8 data folders. This is done using Free Image library. Thus it is necessary to download FreeImage.dll and put it near ComsicForge.exe.

 

10, November, 2009

  • W8: 3D Model Importer Dialog: Added ability to modify materials prior to importing data to W8 models. Selecting a Material highlights the Faces that using it.

 

09, November, 2009

  • General: Version has been changed to 3.09

  • W8: 3DS Importer: Now imports 3DS models correctly. Allows import of animated models.

 

06, November, 2009

  • General: Version has been changed to 3.08

  • W8: Main Dialog: Menu command "Find Unused Items' Texture Files..." has been added to the "Tools" menu. Determines the unused Item Models' Textures and proposes to delete them.

  • W8: Location Editor: Terrain Tab: Undo & Redo now restore the Face selection that was on the moment of action.

  • W8: Location Editor: Terrain Tab: Returned ability to alter Meshes' Vertices & Faces using positioning/rotation controls (scaling always affects the whole Mesh for now). See W8Tutorial.rtf for brief description.

  • W8: Location Editor: Terrain Tab: Layout has been slightly changed.

  • W8: Location Editor: Terrain Tab: It is now possible to directly import 3DS model as a Mesh. Hopefully soon after that I would be able to improve 3DS importer.

  • W8: 3DS Importing dialog has been slightly changed, but functionality has remained the same (crappy).

  • W8: Some more small tweaks here & there.

 

02, November, 2009

  • General: Version has been changed to 3.07

  • W8: Location Editor: Terrain Tab: Added ability to create a new Terrain Mesh from 3D Model stored in OBJ (Wavefront) file. It is under 'Add Terrain Mesh' menu item in the context menu in the mesh list.

  • W8: Added ability to import 3D Models stored in OBJ (Wavefront) file. It is under Main Window's 'Tools' menu.

  • W8: Location Editor: DDS images cannot be converted by LEAD Tools, so the Editor does not try to convert them to TGA automatically anymore. You have to convert them manually either before or after importing a model.

 

30, October, 2009

  • General: Version has been changed to 3.06

  • W8: Location Editor: Terrain Tab: Texture Controls work differently now and renamed into 'Texture Adjustment'. Instead of implicitly calling 'Generate TCs' finctionality they now simply alter Texture placement on the selected Faces.

  • W8: Location Editor: Terrain Tab: Contraction & Rotation Texture Controls are temporarily (I hope so) removed, only shifting & mirroring controls left.

  • W8: Location Editor: Terrain Tab: 'U Mirror' and 'V Mirror' buttons are now under 'Texture Adjustment' tab and subsequent Texture adjustments do not reset that mirroring.

  • W8: Location Editor: Terrain Tab: 'Retexturing Landscape' dialog now has texture preview control.

  • W8: Location Editor: Physical Wall Tab: Command 'Custom Selection'->'Select all Faces having parameters as per selected Face' now works properly.

  • W8: Location Editor: Fixed slight discrepancy in the Toolbar.

  • W8: Location Editor: Items Tab: Fixed minor bug occuring on Items addition.

 

05, October, 2009

  • General: Version has been changed to 3.05

  • W8: Location Editor: "Retexture Landscape (Surface) Mesh" menu command has been introduced for Meshes (in the list view). See W8Tutorials.rtf for details.

 

14, September, 2009

  • General: Version has been changed to 3.04

  • W8: Location Editor: Fixed a new crash bug preventing Location cloning.

 

11, September, 2009

  • General: Version has been changed to 3.03

  • W8: 3D Window: A new command 'Outline Selected Entity Through Others' has been added. Toggles outlining to be visible/invisible from behind other objects. Hot key is 'U'. Default is TRUE (as it was before).

  • W8: Location Editor: Fixed a bug that was causing the game to crash if there are no Particle Systems in a Location.

  • W8: Location Editor: Saving Location changes is now more robust: whenever the crash occurs during saving (which is unlikely anyway) the data will remain intact.

 

09, September, 2009

  • General: Version has been changed to 3.02

  • W8: Location Editor: Fixed bug with selecting Light Sources to clone.

  • W8: Location Editor: Sun Light is now not being deleted during Clearing Location.

  • W8: Location Editor: Monsters Tab: Fixed Monster Group insertion bug.

 

08, September, 2009

  • General: Version has been changed to 3.01.

  • W8: Location Editor: Fixed small bug occuring during promotion of an orpahned Terrain Mesh.

  • W8: Location Editor: Fixed crash bug occuring when trying to add Physical Faces from a Terrain Mesh while there is currently no Physical Faces exist at all.

 

07, September, 2009

  • General: Version has been changed to 3.00.

  • W8: Location Editor: Fixed a bug related to Monsters & Monster Groups. Could cause crash during Monster Groups deletion.

 

07, September, 2009

  • General: Version has been changed to 2.99.

  • W8: Location Editor: The 'Clear Location' command now has option to spare Materials (do not delete them).

  • W8: Location Editor: Fixed a bug during saving Locations. Occasionally could corrupt the Location data otherwise just corrupted Automap Info.

 

04, September, 2009

  • General: Version has been changed to 2.98.

  • W8: Location Editor: Nasty bug occuring during addition of Terrain Meshes is fixed.

  • W8: Location Editor: Terrain Tab: Context menu to add new Terrain Meshes pops up when you right-click Mesh list at no particular Mesh. Before nothing popped up.

  • W8: Location Editor: Terrain Tab: In one of the previous versions ability to specify 'Height Map' while creating a surface-based mesh has been introduced. See W8Tutorials.rtf for details.

 

03, September, 2009

  • General: Version has been changed to 2.97.

  • W8: Location Editor: Crash bug during creation of new Location is fixed.

  • W8: Location Editor: Terrain Tab: Added 'From MS3D (MilkShape) File...' command under 'Add Terrain Mesh' menu for Terrain Meshes.

  • W7: Map Editor: For ANSI version fixed saving of map names. Thanks to Jan for reporting it and making me fix it. I wander if anyone using CF still has Win95 or Win95..?

 

27, August, 2009

  • General: Version has been changed to 2.96.

  • W8: Location Editor: Materials Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Lights Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Items Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Monster Generators Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Cubes Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Named Position Points Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Camera Routes Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Particle Systems Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Way Points Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Monsters Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Dynamic Objects Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Halos Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: Triggers Tab: Undo/Redo functionality implemented.

  • W8: Location Editor: A lot of changes have been introduced into the code. Undo functionality have some chance to be buggy. Please edit with care before you are sure that it works all right. Please send me any information asap if something is dodgy.

 

14, July, 2009

  • General: Version has been changed to 2.95.

  • W8: Location Editor: Introduced Undo/Redo functionality. Only for Terrain & Physical Walls Tabs at the moment.

  • W8: Location Editor Dialog: Layout has been changed slightly. Apply/Discard buttons have been removed (remained in the menu). Undo/Redo buttons have been placed instead.

  • W8: Location Editor: Terrain Tab: Layout has been changed slightly.

  • W8: Location Editor: 'Detect and Delete Redundant Regions' command has been removed due to redundancy. Sorry for the pun. :)

  • W8: Location Editor: 'Delete Redundant Terrain Vertices' command has been removed. This would be performed every time during 'Rebuild OCTree' or 'Fix OCTree'.

  • W8: Location Editor: Regions Tab has been removed due to redundancy and complication. You should not be bothered about Regions anymore since they all generated automatically when you execute 'Rebuild Octree' command and updated in the background. 'Create Region' command for a Mesh has been spared as a quick fix for a Mesh visibility problem when you don't want to wait for a 'Rebuild Octree' to finish.

  • W8: Location Editor: General Tab: RLK Optimization flag has been removed whatsoever. Since that version RLK Optimization will be disabled as soon as any changes to Location is introduced (terrain or object related).

  • W8: Location Editor: Object picking in 3D Window is now somewhat faster.

 

16, June, 2009

  • General: Version has been changed to 2.91.

  • W8: 3D Window: Mouse wheel is now can be used to move camera back/forth. 5x times faster if Shift key is pressed at the moment.

  • W8: Item Editor: A crash bug has been fixed (when an item is selected whose 3D model is missing).

  • W8: Particle Systems icon has been changed.

  • W8: Location Editor: Terrain Tab: Page layout has been changed.

  • W8: Location Editor: Terrain Tab: Some operations on Meshes now performed swiftly, though saving the Location afterwards will take longer time.

  • W8: Location Editor: Terrain Tab: It is now prohibited to move/rotate/scale separate Terrain Mesh Vertices or Faces - only the whole Terrain Mesh could be altered. Per-Vertex and per-Face alteration will be re-introduced later.

  • W8: Location Editor: Terrain Tab: Rotation of Terrain Meshes have become more reliable - it is now always possible to return a Mesh to no-rotation state and Meshes will never be deformed during the rotation due to the float rounding errors.

  • W8: Location Editor: Terrain Tab: Scaling of Terrain Meshes have become more reliable - it is now always possible to return a Mesh to scale 1 and the axes to scale a Mesh are now being figured out in a kind of 'smart' way so scaling is performed correctly in most cases. For custom cases the functionality to manually define 'OX' axis of the Mesh via two Mesh's vertices is available.

  • W8: Location Editor: Physical Faces Tab: Page layout has been changed.

  • W8: W8Tutorials.rtf has been updated to reflect the changes.

  • W7: Incident Editor: The meaning of script command 'Play sound' has been discovered (by Jean-Francois Beaulieu) and implemented.

  • W6/W7: Added 'Clear All Data' command under the 'Tools' menu. Guess what it does...

 

28, May, 2009

  • General: Version has been changed to 2.90.

  • W8: 3D Model Editor: Fixed a crash bug appearing when editing a model with at least one Light Source or Particle System.

  • W8: Modify Animated 3D Model Dialog: Fixed a bug preventing updates (and sometimes probably cancelling them) when a Model is being changed (Frames are being added/deleted, Faces are being added/deleted/modified, etc).

  • W8: 3DWindow: Added functionality to Focus Selected Entity by pushing button 'V'.

  • W8: 3DWindow: 3D Menu now shows the hot keys for all operations.

  • W8: 3DWindow: Animated textures are now played using the 'Texture Change Frequency' parameter found in the Material, so some Textures will show slow animation and some - fast.

  • W8: 3DWindow: Particle systems are now showed very close to how they will look like in the game. I got round to them at last...

  • W8: Location Editor: Halos: Halos are now rotated to always face the camera. Just like in Game.

  • W8: Location Editor: View Distance will now be set to 100 if it is less than 100 (during the dialog startup)).

  • W8: Location Editor: Dynamic Objects & Halos: When saving a location Editor now automatically adds a fake Halo so you don't have to worry about adding a fake Halo yourself. You won't see that fake Halo in the editor, also warning about the bug is removed from Dynamic Objects & Halos tabs. Reminder: fake halo is required because the last object is not shown in the game (Game bug).

  • W8: Location Editor: Particle Systems: When saving a location Editor now automatically adds a fake Particle System so you don't have to worry about adding a fake Particle System yourself. You won't see that fake Particle System in the editor, also warning about the bug is removed from Particle System tab. Reminder: fake Particle System is required because the last Particle System is not shown in the game (Game bug).

  • W8: Location Editor: Particle Systems: Several new parameters have been discovered.

  • W8: Location Editor: Particle Systems: It is now possible to create new Particle Systems by cloning Particle Systems from Monsters/Spells/Missiles 3D Models.

  • W8: Location Editor: Particle Systems: You can select a Particle System in the 3D Window by clicking on a particle belonging to that system or very close to it.

  • W8: Location Editor: Light Sources: 'Sun' Light Sources are now modifiable. You can change the Sun's position and then recalculate Sun Light over Terrain thus creating different shadowing at a Location.

  • W8: Item Editor: Initiative/To Hit/AC are now editable up to -50, Regeneration values are now editable up to -20.

  • W8: Monster Editor: Initiative/HP Regen/Resistances/Attack Rating/Attributes/Casting Power/Poison Strength are now editable up to 255; Attacks & Swings are now editable up to 50; AC are now editable up to -99;

  • W8: Monster Editor: XP for the monster is now ediatable up to 20 millions (instead of 8 millions).

  • W8: Monster/Missile/Spell Editor: 3D Model is reloaded when it is modified from those dialogs using 'Modify Animated 3D Model' dialog.

  • W8: Monster/Missile/Spell Editor: The list of 3D Models (in combobox) is refreshed if the script file has been altered.

  • W6/W7: Monsters' AC is now editable up to -99, Monsters' Poison Strength is now editable up to 255

  • W8: W8Tutorials.rtf has been updated.

  • W8: Some new bugs could have been introduced. Please report me about them.

 

15, April, 2009

  • General: Version has been changed to 2.84.

  • General: Tried to make Apply/Discard buttons placement consistent throughout the application.

  • General: A couple of small tweaks.

  • W8: RGB controls have been replaced by a Color Picker control.

  • W8: Location: Camera Routes: It is now possible to create a new camera based on the existing camera in on of the Locations.

  • W6/W7: It is now possible to assing new names to the Maps.

 

26, February, 2009

  • General: Version has been changed to 2.83.

  • W7: It is now possible to edit Races' Resistance Modifiers.

  • W7: It is now possible to edit Classes' Skill Points Allotments.

  • W7: As soon as you modify anything in Game Information there will be no more favourite Skills for classes. Not a big deal, I believe - you can now distribute points as you wish.

  • General: A couple of small tweaks.

 

29, January, 2009

  • General: Version has been changed to 2.82.

  • W8: Monster Editor Dialog: Layout has been slightly changed. Search controls has been introduced.

  • W8: Added a menu item '3D Settings...' under the Setup menu in the main window. Allows to modify few 3D settings.

 

20, January, 2009

  • General: Version has been changed to 2.81.

  • W8: MS3D Model Import: Fixed small bug that caused imported monster models to have a tiny physical bounding box.

  • W8: Modify Animated 3D Model Dialog: Fixed small bug exhibiting itself during Frame insertion.

  • W8: Modify Animated 3D Model Dialog: Added positioning & rotation controls to help fine-tune imported models. Could be used to fine-tune existing monster/missiles/spells models as well.

  • W8: Item Editor: Some edits with spins have been made editable so the required value could be directly entered instead of spinning the spin control.

 

18, January, 2009

  • General: Version has been changed to 2.80.

  • W8: Main Dialog: 'MS3D (Milkshape) Model Importer...' menu has been added under the 'Tools' menu.

  • W8: 3D Model Import: 'MS3D (Milkshape) Model Importer' dialog is introduced. It is capable to convert animated 3D models into W8 Monsters', Missiles' and Spells' models.

  • W8: 3D Model Import: 3D Model Importers now has better Texture searching algorithm (since very often textures do not reside in the same folder where model is or even have another extension).

  • W8: 3D Model Import: Textures are now being copied into the appropriate folders during 3D Model Import.

  • W8: 3D Model Import: Textures are now being converted into tga format (W8 can use only *.tga format) automatically if you download and install 'LEAD Image Command Line Converter' program. It is small and free. You can get it here.

  • W8: Tutorials: I have added a new tutorial "MLS (Monster Model Script) File Information". It is not complete, but anyway.

 

9, January, 2009

  • General: Version has been changed to 2.72.

  • W8: Location Editor: Terrain Tab: Additional options (usage of Faces for Vertex projection) have been added to the new functionality of automatic Texture placement.

  • W8: Location Editor: Terrain Tab: 'Mirror Terrain Mesh' command has been introduced.

  • W8: Monsters', Spells', Missiles' and Location Dynamic Objects' 3D Model Editor Page: 'Mirror' button has been introduced.

  • W8: Location Editor: Terrain Tab: Tab layout has been modified.

  • W8: Location Editor: Terrain Tab: 'RLK Optimization' checkbox has been removed to the 'General Parameters' Tab.

 

5, January, 2009

  • General: Version has been changed to 2.71.

  • W8: Location Editor: Terrain Tab: It is now possible to add new Faces to the selected Terrain Mesh using specified vertices (similar to the Physical Face addition). You can pick up vertices from different Meshes.

  • W8: Location Editor: Terrain Tab: Terrain Tab layout has been slightly redesigned.

  • W8: Location Editor: Terrain Tab: The management of Textures placement has been changed. See Tutorials for explanation in case the interface is not clear enough.

 

31, December, 2008

  • General: Version has been changed to 2.70.

  • W6/W7: Text Editor: Fixed dialog's layout.

  • W8: Location Editor: Terrain Tab: New Mesh Splitting algorithm has been added: using 'foreign' vertices. Read Tutorials for futher info.

  • W8: Location Editor: Terrain Tab: Tiny bug has been fixed: You couldn't move/rotate/etc a single selected Mesh's Face (except when you selected its all 3 vertices).

 

25, December, 2008

  • General: Version has been changed to 2.69.

  • W7: Patches: A new patch 'Learning Spells from Spellbooks' is available. It makes so your characters receive mana when learning spells from spellbooks. The amount of mana is twice the spell cost. For example learning the 1st level 'Directions' spell will add 6 mana into the Earth Sphere. Learning it normally you would get 3+ mana.

  • W7: Game Information: It is now possible to unlock Personal Skills for Classes. Amount of Personal Skill Points received will depend on Personality and Karma as soon as you modify Game Information for the first time.

  • W6/W7: Text Editor: Fixed a bug in the Optimization algorithm.

  • W8: Location Editor: Terrain Editor: It is possible to create a new Terrain Mesh in the form of a geometrical figure. 6 different figures are now supported.

 

8, December, 2008

  • General: Version has been changed to 2.68.

  • W8: Item Editor: The way to change Item's 'Appearance ID' has been changed.

  • W8: General: Texture Selection Dialog has been redesigned.

  • W7: Game Information: Generation-Time HP & Miss Chance modification algorithms are now versatile.

  • W7: Game Information: It is now possible to edit Mana Regeneration values and Starting Spell Picks for classes. Yes, your thief can now learn some basic spells during the creation phase...

  • W7: Game Information: It is now possible to edit LevelUp Miss Chance Reduction for all classes.

  • W7: Game Information: It is now possible to edit LevelUp HP for all classes.

  • W7: Game Information: The changes made by previous version of the editor will not be read by this version. You need to return original *.ovr files for W7 DOS and wizard.exe file for W7 Gold. Note that if you applied some patches you probably need to reapply them as well.

  • W7: Game Information: A bug was fixed related to Item Image Skill change.

 

23, November, 2008

  • General: Version has been changed to 2.67.

  • W8: Location Editor: Added 'Rebuild Octree' command to the 'Tools' menu. See Tutorials.rtf

  • W8: Location Editor: Added 'Clear Location...' command to the 'Tools' menu. See Tutorials.rtf

  • W7: Fixed a small bug that showed 'Hands&Feet' skill for the items that have 'Throwing' skill.

  • W7: Game Information: Fixed a bug corrupting a game file during the save. As a result you could not create a ranger, monk or ninja.

 

19, November, 2008

  • General: Version has been changed to 2.66.

  • W8: Fixed few Language Issues.

  • W8: Location Editor: Physical Walls: The list control has been made bigger.

  • W8: Location Editor: Physical Walls: 'Select all Faces having specific Flag(s) set...' command introduced. It does what it says.

  • W8: Location Editor: Sky: It is now possible to add new Sky Objects & Celestial Bodies.

  • W6/W7: Game Information: A bug was fixed (slightly incorrect game info writing).

  • W6/W7: Game Information: It is now possible to modify classes' starting items. Same for Faerie race in W7. In W7Gold to some starting slots of some classes you can only specify items with ID less or equal 127.

  • W6/W7: Game Information: It is now possible to modify classes' starting HP and Miss Chance Reductions.

  • W7: Item Editor: It is now possible to modify item's Skill. Note though that Skill is determined by item's image, not by the item itself, so when you change Skill of an item you change Skill of all items with the same image.

 

07, November, 2008

  • General: Version has been changed to 2.65.

  • W8: Location Editor: The World Box does not limit your Terrain anymore. Now you can have your Terrain out of the World Box. Read W8Tutorials for info.

  • W8: Location Editor: 'Check & fix OCTree' command has been renovated. The progress and output is displayed on the 'General' page.

  • W8: Location Editor: For several commands under the 'Tools' menu the progress output has been implemented.

  • W8: Location Editor: Removed annoying message abount Unseen objects that popped up when you save a Location. Instead you can see info about Unseen objects in the Progress Output for 'Check & fix OCTree' command.

  • W7: Game Information: Added support of yet another version of W7 binaries.

 

03, November, 2008

  • General: Version has been changed to 2.64.

  • W8: Location Editor: Terrain Tab: When deleting a Terrain Mesh or some of its Faces after you agreed to delete Physical Faces corresponding to the Terrain Faces, a dialog pops up requesting a value that will be used to evaluate if a Physical Face corresponds to a Terrain Face. This value is compared with the distance between a Mesh Vertex and a Phisical Vertex: if the distance is less than this value then those two vertices are counted as matching. The value is remebered by the editor until the Terrain Editor dialog is closed.

  • W6/W7: Game Information: Added ability to edit attributes, resistances, skills and experience values for a character class. Sidenote: you can activate personal skills for a class, BUT you get no points to distribute for personal skills until you activate a personal skill using normal way.

  • W6/W7: Game Information: Added ability to edit attributes for a character race.

  • W7: Incident Editor: Fixed small bug that had always set the Picture Group to 4 if it was less than 4. This had had been happening with two commands related to Pictures.

 

19, August, 2008

  • General: Version has been changed to 2.63.

  • W6/W7: Text Editor: Added 'Optimize Taxt DB' button which will try to free some Message Headers.

  • W6/W7: Added "Change 'Resting' Algorithm" command under Patches->Mild 'Cheats' menu. Greatly improves resting. See "Patch Info for W6 and W7.txt" file for details.

 

01, August, 2008

  • General: Version has been changed to 2.62.

  • W8: 3D Window: A tiny button has been added to the left hand upper corner which invokes 3D Window menu.

  • W8: Location Editor: Monster Generators: The respawn probability & frequency parameters has been discovered. Thanks to Enigmatic2000.

 

24, July, 2008

  • General: Version has been changed to 2.61.

  • W8: Location Editor: Minor Bug preventing some entities to be displayed in 3D window has been fixed.

  • W8: Location Editor: Terrain: Mesh Merging is a bit smarter now - matching vertices from both meshes are merged.

  • W8: Location Editor: Terrain: Two Vertices Merging functionality is now available from Vertices List.

  • W8: Location Editor: Terrain: A bug has been fixed when during the Mesh positioning the Face Normals had not been updated and as a result in Game some Mesh's faces could disappear from certain view points. If you have such 'ill' Mesh you can 'cure' it by selecting all its Faces and activating 'Reverse Selected Face(s)' command two times.

  • W8: Monster Editor: A warning has been added to the dialog about 1000 Monsters.

  • W8: Fact Editor: A warning has been added to the dialog about 1000 Facts.

  • W8: 3DS Importer: Has been somewhat improved.

  • W7 GOLD: Added support for GOLD versions of MAINSCRN.VGA, PCVWSCRN.VGA, TIT1SCRN.VGA and TIT2SCRN.VGA. Before that DOS versions (that aren't used in GOLD) of those files were modifyable.

  • W8: Tutorials: Has been updated.

 

15, July, 2008

  • General: Version has been changed to 2.60.

  • W7: Item Editor: During the Two Items' Swapping references from Incidents, Incident Scripts and Map Events to these Items are updated. Note that references from Loots aren't updated for the purpose.

  • W7: DOS: Monster Editor: Since it was reported that SND files have some import/export problems, the restriction on input WAV format was removed.

  • W7: DOS: Monster Editor: VANISH behaviour flag has been discovered by Dark Savant.

  • W8: 3D Model Manager: Fixed crash bug during model saving process.

  • W8: 3D Model Manager: Added functionality for correct copying of IFL (Image File List) files.

  • W8: 3D Model Manager: Added Particle Systems support for MON models (Monsters, Missiles, Spells). Wanna Fire Crabs? Easy. As a bonus they get automatically roasted when you kill them. ;)

  • W8: 3D Model Manager: Added Light Sources support for MON models (Monsters, Missiles, Spells).

  • W8: 3D Model Manager: It is now possible to modify Item Models.

  • W8: 3D Model Manager: It is now possible to save MON models (Monsters, Missiles, Spells) under new names thus automatically creating new models while retaining the old ones.

  • W8: Location Editor: Visual: Fixed Minor bug with disappearing Path Nodes.

  • W8: Location Editor: It is now possible to delete location entities from 3D Window by pressing Del button when an entity is selected without going to the entity list control and invoking the menu.

  • W8: Monster/Spell/Missile Editors: 3D Model Modification Dialog is now available directly from the editors. Before it was accessible only from 3D Model Manager Dialog.

  • W8: Item Editor: It is now possible to modify Item Models. 3D Model Modification Dialog is now available directly from the editor.

  • W8: Location Editor: Serious STS-corrupting bug has been fixed. Could be encountered after Location Monster modification. Thanks to Dodd for finding it.

  • W8: 3D Model Importer is introduced. Right now it is possible to create Item Models from objects taken from 3DS files. After that Item Models could be used to create new Location Dynamic Objects and subsequently to create new Terrain Meshes.

  • W8: NPC Editor: RPC Tab: Fixed tiny bug preventing some rare STIs from drawing. Thanks to Dodd for finding it.

  • W8: Tutorials: A few new articles and updates.

 

30, June, 2008

  • General: Version has been changed to 2.53.

  • W8: Location Editor: Terrain: Meshes Adjoining: Fixed a bug prohibiting from selecting meshes' last vertices. Thanks to Enigmatic2000 for quick report.

  • W8: Location Editor: 'Find unused Texture Files' command has been fixed - it now considers other Locations in this Location's folder. Thanks to Dodd for quick report.

  • W8: W8Tutorials:

 

27, June, 2008

  • General: Version has been changed to 2.52.

  • W8: General: 'Recreate From' option has been added for Encounter Tables, Loots and Missiles.

  • W8: Location Editor: 'Generate AutoMap Nodes' command has been added under the Tools menu.

  • W8: Location Editor: 'Find unused Texture Files' command has been added under the Tools menu.

  • W8: Location Editor: Triggers: Fixed issue with moving the Sound Triggers.

  • W8: Location Editor: Small tweaks here and there.

  • W8: Location Editor: Now 'unseen' entities are specified in the warning message box while saving the Location data.

  • W8: Location Editor: Check for meeting the conditions of the bug described below is added while saving the Location data (and warning message box as well).

  • W8: GAME: A bug has been discovered: if a Location has no Path Conditions and at least one Dynamic Objects is collidable (blocks path) then the Game crashes.

  • W7: Map Editor: Fixed crash bug on 'Action Fork' event creation. Thanks to Dark Savant for reporting it.

  • W8: W8Tutorials: A new chapter has been added: 'Known Game Bugs'.

  • W8: W8Tutorials: A new article has been added: 'Modifying AutoMap Layers for a Location'.

 

23, June, 2008

  • General: Version has been changed to 2.51.

  • W8: Location Editor: !!! Pathfinding Database generation now works fine in release versions.

  • W8: Location Editor: Path nodes are now viewable in release version for modders pleasure. Their output is optimized as well though in huge Locations it proves to be inappropriate (Nodes disappears from view).

 

20, June, 2008

  • General: Version has been changed to 2.5.

  • W6/W7: Monster Editor: Fixed bug in modification Behaviour Flags. Thanks to 'Dark Savant' for reporting it.

  • W7: Item Editor: Fixed bug 'Cannot Remove resistance effect from item'. Thanks to 'Dark Savant' for reporting it.

  • W6/W7: Loot Editor: Fixed bug 'Cannot Rename Loot, does not save'. Thanks to 'Dark Savant' for reporting it.

  • W6/W7: Monster Editor: Fixed bug 'Some monsters have 0/0/0/0/0 on hit locations which cause CFE to think < 100 = Error'. Thanks to 'Dark Savant' for reporting it.

  • W6/W7: Map Editor: 'Large Map' option has been added to view the enlarged map.

  • W6/W7: Map Editor: Several Parameters have been discovered in the 'Manage Portcullis' Event. Thanks to 'Dark Savant'.

  • W6/W7: Map Editor: Sound Parameter has been discovered in the 'Negative Effect' Event. Thanks to 'Dark Savant' for help with test.

  • W6/W7: Map Editor: Sound Parameter has been discovered in the 'Item Usage' Event. Thanks to 'Dark Savant' for help with test.

  • W6/W7: Map Editor: 'Skip Encounter Music' flag has been discovered in the 'Incident' Event. Thanks to 'Dark Savant'.

  • W6/W7: Monster Editor: Sound Files now can be played back using DOS version as well. No support for W6 though. Thanks to 'wierd_w' for research and pointing out on how this can be done.

  • W8: RPC Scripts & PC Quotes: Added names for some RPC Scripts and PC Quotes.

  • W8: NPC Editor: Ability to add new script blocks has been added to script tabs.

  • W8: NPC Editor: Scripts: Have found and introduced on the interface 'Show Quotes at the Bottom of the Screen' flag for Script Blocks.

  • W8: NPC Editor: Scripts: Have found a bug that may be invoked during scripts modification. Use command 'Tools'->'Check And Fix Inconsistent Data' in the main dialog to fix the consequences of the bug. Enough to do it once. This and subsequent versions behave correctly.

  • W8: Location Editor: !!! Pathfinding Database has been resolved thus allowing creation of completely new locations restricted only by the World Box boundaries. So plan the layout of the Location ahead.

  • W8: Location Editor: Terrain: 'Merge Two Vertices of the selected Mesh' command has been added. See Tutorials for details.

  • W8: Location Editor: PhysWalls: 'Generate Pathfinding Database' Physical Face's flag is introduced.

  • W8: Location Editor: 'Generate Pathfinding Database' command is available under the Tools menu. See Tutorials for details.

  • W8: Location Editor: Dynamic Objects: Objects can now be marked to generate or not generate Path Conditions. See Tutorials for details.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

20, May, 2008

  • General: Version has been changed to 2.23.

  • W8: Location Editor: Dynamic Objects: Footsteps Sound parameters have been found for Dynamic Objects. Thanks to Dodd who noticed the true nature of the parameter!

  • W8: Location Editor: Terrain: Meshes Adjoining has been improved. New methods are introduced. See Tutorials for details.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

15, May, 2008

  • W8: Location Editor: Terrain: A command 'Merge Mesh into another Mesh...' is introduced.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

12, May, 2008

  • General: Version has been changed to 2.22.

  • W8: Location Editor: Terrain: Fixed crash bug during promotion of an orphaned non-base mesh.

  • W8: Location Editor: 'Fix Octree' command now fixes mismatches between Base Meshes and Regions and lists all truly orphaned Base Meshes.

  • W8: Location Editor: 'Fix Octree' command hang bug has been fixed.

  • W8: Location Editor: All Location Entities that are created via cloning existing ones are now not placed at the camera position - they remain at the position of the source entity.

  • W8: Location Editor: Sky: The Firmament, Sky Objects and Celestial Bodies are now shown almost exactly as in the Game. See Tutorials for details.

  • W8: Location Editor: Sky: 'Full control' over the Sky is introduced. See Tutorials for details. Note: Add New Objects commands are still not implemented regardless of what Tutorials are saying.

  • W8: Spell Editor: 'Recreate From...' button has been added to the interface. Does not copy spell description.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

29, April, 2008

  • General: Version has been changed to 2.21.

  • W8: General: Fixed bug that could lead to crash when deleting W8 data files (especially locations' files) w/o restarting the editor.

  • W8: Location Editor: Terrain: It is now possible to delete Base Mesh even if it has a Child Mesh. Though the Editor will ask your confirmation in this case.

  • W8: Location Editor: Terrain: 'Detect and Delete Redundant Regions' Command is introduced. It is located under the menu 'Tools'.

  • W8: Location Editor: Physical Walls: Fixed bug when Physical World Box did not get recalculated after addition of new Physical Faces.

  • W8: Location Editor: Regions: The Tab has been returned. For viewing purposes only. Each Region corresponds to a Base Mesh.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

25, April, 2008

  • General: Version has been changed to 2.20.

  • W8: Location Editor: Terrain: Full Mesh support it introduced. You can create/modify/delete all Meshes. Read about Meshes in the Tutorials first!

  • W8: Location Editor: Items: Found a flag that controls if placed item rotates or not. Don't know if it is of any use except for trying to trick the player: place several meshes and an item between them. :)

  • W8: General: Removed internal editor's restriction of 2047 symbols in several texts including Items' Descriptions.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

18, April, 2008

  • W8: Location Editor: A nasty bug connected with OCT & PVL saving is fixed.

 

16, April, 2008

  • General: Version has been changed to 2.12.

  • W8: Location Editor: Terrain modification algorithms have been improved.

  • W8: Location Editor: When deleting Terrain Mesh Face(s) you may select to automatically delete all Physical Faces corresponding to the selected Terrain Faces.

  • W8: Location Editor: When deleting a Terrain Mesh you may select to automatically delete all Physical Faces corresponding to the selected Terrain Mesh's Faces.

  • W8: Location Editor: Creation of a new Dynamic Object from Terrain Faces no longer moves the Object to the camera.

  • W8: Location Editor: Crash bug occuring during the last Physical Face deletion has been fixed.

  • W8: Location Editor: Menu command 'Check & Fix Octree' has been added under the 'Tools' menu item. It is recommended to use it from time to time to fix old and possible new discrepancies. Always check in game after each fix that nothing has been broken. Note that this command takes considerable time to execute. Use it whenever you want to drink a cup of coffee/tea. :)

  • W8: Location Editor: Terrain Tab: Meshes in Mesh List are now named by their Index only (without 'Terrain Mesh' phrase). Thus you can select any Mesh if you know its Index by quckly typing it.

  • W8: Location Editor: Terrain Tab: For non-base Meshes redundant vertices are deleted during Faces deletion. For base Meshes vertices are retained for now, though it would not be so in 2.13 when it would be possible to create new base Meshes.

  • W8: Location Editor: Terrain Tab: World Bounding Box can now be seen. In the future it could be possible to expand it. Right now just make sure that nothing is outside it.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

1, April, 2008

  • General: Version has been changed to 2.11.

  • W8: Fixed Monster List crash.

  • W8: Location Editor: Terrain: Fixed Terrain Mesh creation issue when new Meshes could not be sunlit correctly afterward.

  • W8: Location Editor: Physical Walls: 'Bad' column is added to the Physical Faces List. 'Find All Bad Faces' button now works.

  • W8: Location Editor: Physical Walls: It is now possible to move selected Physical Faces or vertices of a single Physical Face to camera.

  • W8: Location Editor: Physical Walls: It is now possible to rotate Selected Physical Faces or the Selected Vertices of a single Physical Face.

  • W8: Location Editor: Physical Walls: It is now possible to change the size of Selected Physical Faces or the Selected Vertices of a single Physical Face.

  • W8: Location Editor: Terrain & Objects: It is now possible to create an Object based on Missile & Spell models. Conversion from some models is not supported at the moment.

  • W8: Location Editor: Terrain & Objects: It is now possible to create a Terrain Mesh from a Dynamic Object.

  • W8: Location Editor: Dynamic Objects & Halos: 'Recreate' menu command has been returned.

  • W8: Location Editor: Terrain: It is now possible to create a physical rectangular parallelepiped around a set of Terrain Faces. An alternative to creation of Physical Faces from Terrain Faces. Takes less disc space, memory and reduces calculation load. Very useful for such Terrain pieces as barrels and the like to make them impassable.

  • W8: Location Editor: Terrain: Mesh adjoining functionality has been added. See Tutorials file for details.

  • W8: Location Editor: Terrain: A couple of bugs occuring during Meshes altering have been fixed.

  • W8: Location Editor: Terrain & 3D Model Editors: It is now possible to reset Texture Coordinates for a Face. Could be useful, I thought.

  • W8: The Tutorials file has been updated. New information is highlightened by red colour.

 

7, March, 2008

  • General: Version has been changed to 2.10.

  • W8: Location Editor: It is now possible to create new Terrain Meshes from the set of Terrain Faces. Cross-location creation is supported as well.

  • W8: Location Editor: It is now possible to delete Terrain Meshes. Avoid deleting original Meshes though. Use this command only to delete Meshes created by you.

  • W8: Location Editor: Terrain Tab: Face Buffer is now capable to hold Faces from another Location. In other words Face Buffer is not cleared when you load another Location. Thus you can pick necessary Faces from one Location, then select another Location and create an Object or a Terrain Mesh using Faces from the first Location.

  • W8: Location Editor: Terrain Tab: It is now impossible to add a Face more than once to Face Buffer, so you can add Faces with no fear to have Objects or Terrain Meshes with duplicated Faces.

  • W8: Location Editor: Light Sources Tab: 'Relight Terrain' button has been removed.

  • W8: Location Editor: 'Tools' submenu has been added to the dialog. It contains Relight commands.

  • W8: Location Editor: New NPPs, Items, Monger Groups and Monster Generators are now created at camera position.

  • W8: Location Editor: Monster Tab: fixed crash bug upon addition of the new Monster Group based on a Group at the same Location.

  • W8: The Tutorials file have been updated. New information is highlightened by the red colour.

 

4, March, 2008

  • General: Version has been changed to 2.09.

  • W8: Several minor bugs have been fixed.

  • W8: Location Editor: Terrain Faces Texture Mapping controls have been moved onto the Terrain Tab.

  • W8: Fixed bug preventing Light Sources from modification.

  • W8: Location Editor: 'General Parameters' page has been added with Fog Options and 'underwater' flag.

  • W8: Location Editor: Location Editor dialog now remebers the last selected tab upon closing and selects it whenever opened again.

  • W8: 3D Editors: TGA Textures are now viewable throughout the interface. All native W8 TGA files are supported but it is possible that a new TGA file won't be - mail it to me then.

  • W8: NPC Editor: 'Recreate this NPC from another...' option has been added on the 'General Page'.

  • W8: NPC Editor: Several unknown parameters are available for modification on the 'General Tab'.

  • W8: Location Editor: Added 'RLK Optimization' option to the Terrain page. See Tutorials file for details.

  • W8: Location Editor: Physical Faces now shown using different textures. Textures depend on whether the face is walkable and what footstep sound it will produce. Hope it is for the better.

  • W8: Location Editor: Physical Walls: Added 'Mud' footstep sound. 'Snow' does not work because there are no corresponding sound files. Though I believe it is possible to add those files and to get snow environment...

  • W8: Ctrl+Tab now will not list the Main Window among other windows. To access Main Window use Ctrl+M.

  • W8: Location Editor: It is possible to delete Terrain Meshes again. Though do it very carefully and thoroughly check location in-game after each considerable batch of faces deletion.

  • W8: The Tutorials file have been updated. New information is highlightened by the red colour.

 

15, February, 2008

  • General: Version has been changed to 2.08.

  • W8: Location Editor: Full support of Triggers has been added. Now Plane Triggers aren't prohibited from deletion/modification and addition.

  • W8: Location Editor: Physical Wall Highlighting algorithm has been changed (for the better, I hope).

  • W8: Location Editor: Functionality of the deletion of Terrain Meshes' Faces has been disabled because it has been found that it is rather 'buggy'.

  • W8: Location Editor: Reverse Terrain Faces functionality is introduced. This is used to reverse the Face's facing...

  • W8: 3D Models: While modifying 3D models (Monsters, Dynamic Objects, etc) Reverse Faces functionality is available.

  • W8: Location Editor: 'Underwater' Location Flag has been found and available for modification at the 'Terrain' Tab.

  • W8: Location Editor: Fixed a bug causing the diffculty in positioning the single Dynamic Object's Frame using Positioning Controls.

  • W8: Location Editor: Light Sources are fully implemented now. It is possible to add/modify/delete light sources. Dynamic and Static Light Sources are available.

  • W8: Location Editor: 'Flooring' algorithm for Monster Generators, NPPs, Halos, Triggers and Light Sources has been improved (at least I believe so).

  • W8: Location Editor: Modification of vertices' parameters has been removed since Light Sources are now supported.

  • W8: Location Editor: Editor Light Source 3D model has been changed.

  • W8: Location Editor: 'Using Planar Water Triggers' Tutorial has been added.

  • W8: The Tutorials file have been updated. New information is highlightened by the red colour.

  • W8: A few other bugs have been fixed.

  • W8: Tutorials folder is now part of the main archive so no additional archive from now on.

 

25, January, 2008

  • General: Version has been changed to 2.07.

  • W8: Location Editor: Trigger Dialog: Added ability to pick a sound file from any folder. The editor will than copy the file to the appropriate game folder.

  • W8: Location Editor: 3D Model Editor: Fixed crash bug when adding Frame(s) to certain types of objects (like Monster models).

  • W8: Location Editor: Dynamic Objects Tab: Fixed occasional crash after Object's modification during which Frame(s) were added/removed.

  • W8: Location Editor: Halos Tab: Fixed crash bug after Modify Halo option is selected.

  • W8: Location Editor: Updated Arrow model is included in the package. Using the old one caused crashes while dealing with Camera Routes.

  • W8: Location Editor: It is now possible to add physical walls including addition from Terrain Meshes.

  • W8: Location Editor: It is now possible to modify physical walls.

  • W8: Location Editor: It is now possible to delete Terrain Mesh Faces thus removing unwanted terrain pieces.

  • W8: The Tutorials file have been updated. New information is highlightened by the red colour.

  • W8: A few other bugs have been fixed.

  • W8: Tutorials folder is now part of the main archive so no additional archive from now on.  

 

11, January, 2008

  • General: Version has been changed to 2.06.

  • W8: 3D Models: Added ability to delete faces of Dynamic Objects', Monsters', Spells', Missiles' models. Use menu the face list.

  • W8: Fact Editor: Amount of facts cannot exceed 1000. The editor does not allow addition of the excess facts.

  • W8: Location Editor: 'Unique Name Policy' is imposed upon all Location entity types to provide unique entity names.

  • W8: Location Editor: Particle Systems are introduced. You can delete/modify/create new Location Particle Systems. Though you cannot see them in their full glory in the editor - ingame only.

  • W8: Location Editor: The rotation algorithm of Rectangular Sound Triggers has been fixed.

  • W8: Location Editor: Named Position Points: I discovered that they have orientation. Now it is possible to change it.

  • W8: Location Editor: Camera Routes: The whole Camera Route rotation works correctly now allowing to change the direction of camera movement.

  • W8: Location Editor: It is now possible to delete physical faces thus allowing access to prohibited areas. No addition or modification yet.

  • W8: Location Editor: It is now possible to rotate entities using steps less than 1 degree.

  • W8: Location Editor: Fixed a bug 'impossible to change cube type'. Thanks to Dodd for reporting it.

  • W8: Location Editor: Fixed a bug appearing on adding new Dynamic Objects using some monster models (for example. djinn_spell.mon). Thanks to Dodd for reporting it.

  • W8: Location Editor: Fixed a bug preventing from changing Trigger's sounds to new sound files. Thanks to Dodd for reporting it.

  • W8: Location Editor: Fixed a bug preventing from modifying Sky Objects.

  • W8: Location Editor: Sky objects and the Firmament are now shown in 3D View regardless of the View Distance.

  • W8: The Tutorials file have been updated. New information is highlightened by the red colour.

  • W8: A few other bugs have been fixed.

​

24, December, 2007

  • General: Version has been changed to 2.05.

  • W8: Location Editor: Way Points Tab is introduced. See Tutorials for details.

  • W8: Location Editor: Physical Walls Tab is introduced. Nothing functions there at the moment.

  • W8: Location Editor: Additional Trigger Roles has been discovered: 'NPC Invoker'. See Tutorials for details.

  • W8: The Tutorials file have been updated. New information is highlightened by the red colour.

 

19, December, 2007

  • General: Version has been changed to 2.04.

  • W7: It is now possible to change wall images. Use 'Image Editors'->'World Walls & Features Editors'->... menus.

  • W8: Location Editor: Sky Tab is introduced. It is possible to change textures on Sky entities.

  • W8: Location Editor: It is possible to create separate Skies for Locations, but with certain restrictions (see Tutorials for details).

  • W8: Location Editor: On Trigger Page now the List of Affecting entities is shown.

  • W8: Location Editor: On Dynamic Objects & Triggers Tab two columns added showing what Location Variables each entity modifies and what Variables it depends on.

  • W8: Location Editor: Dynamic Object's Segments are introduced. See Tutorials for details.

  • W8: The Tutorials files has been updated. New information is highlightened by red colour.

 

10, December, 2007

  • General: Version has been changed to 2.03.

  • W8: Location Editor & 3D Model Editors: Texture mapping controls are presented. They allow modifying texture placement more or less comfortably (shift, contract/stretch, rotate).

  • W8: Location Editor: Location Monster 'Face Party in Close Proximity' flag has been found. Thanks to Adrian Lampitt, aka dodd66.

  • W8: General: Several bugs were fixed.

  • W8: General: W8Tutorials.rtf was heavily updated. Check it out, please. Quite a few things are explained there.

​

4, December, 2007

  • General: Version has not been changed.

  • W8: Location Editor: Improved 'Floor Me' algorithm.

  • W8: Location Editor: Improved Objects-Meshes linkage algorithm.

  • W8: Location Editor: Added Sunlit flag for Location Halos.

  • W8: Location Editor: Improved rotation of Dynamic Objects. Now shift transformations can also be rotated to their constant relation to the object's orientation.

  • W8: Location Editor: Added ability to partially modify Monster, Spell and Missile 3D models. 'Tools'->'3D Model Manager'.

  • W8: Location Editor: Added ability to modify General Parameters for Location Monster Generators. Though their meaning is unknown.

  • W8: Location Editor: Found and added to interface Monster's Minimum 'Neutral' Distance parameter. Neutral Monsters become hostile as soon as you approach to them closer than this parameter. As a result the monster editor dialog's layout has been changed.

  • W8: Location Editor: Added ability to modify several new parameters for location monsters. Though their meaning is vague.

  • W8: Location Editor: Added ability to create new Location Dynamic Objects using Monster 3D Models. Thus you can make either statues or fake monsters or whatever.

  • W8: Location Editor: Added ability to create new Location Dynamic Objects using Items 3D Models. Let it be.

  • W8: Location Editor: Added ability to add/remove frames withing 3D models. Thus moving objects can be created in Locations, not just static ones.

  • General: Small tweaks here and there.

  • General: Several bugs have been fixed.

 

19, November, 2007

  • General: Version has been changed to 2.02.

  • W8: Location Editor: Bug has been fixed when added monster groups sometimes crashed the game.

  • W8: Location Editor: New parameters were added to Location Monster Groups: Chief Monster Group & Subordinate Monster Groups.

  • W8: Location Editor: Location Cubes are introduced. See Tutorials.rtf for details.

 

15, November, 2007

  • General: Version has been changed to 2.01.

  • W8: Location Editor: Bug has been fixed when during the creation of the new location textures were not copied.

  • W8: NPC Editor: Ability to Export/Import Script Quotes has been added by the request.

  • W8: Tutorial has been updated slightly. See Tutorials/W8Tutorials.rtf in the package.

 

14, November, 2007

  • General: Version has been changed to 2.00.

  • W8: Location Editor: Several new parameters of Monster Generators are now available for editing.

  • W8: Location Editor: Triggers are introduced (New/Modify/Delete).

  • W8: Location Editor: Camera Routes are introduced (New/Modify/Delete).

  • W8: Location Editor: Dynamic Objects are fully introduced (New/Modify/Delete).

  • W8: Location Editor: Halos are fully introduced (New/Modify/Delete).

  • W8: Location Editor: Ability to create new Dynamic Objects from Terrain is introduced.

  • W8: Location Editor: Creation of new Locations is now possible (based on an existing one, of course).

  • General: Small tweaks here and there.

 

05, September, 2007

  • General: Version has been changed to 1.85.

  • W8: Location Editor: Terrain Retexturing Ability has been added.

  • W8: Location Editor: Level loading time has been reduced.

  • W8: Location Editor: Resource usage has been reduced.

  • W8: Location Editor: Render time has been reduced.

  • General: Small tweaks here and there.

 

14, August, 2007

  • General: Version has been changed to 1.82.

  • W8: Location Editor: A nasty PVL-corrupting bug has been fixed (PVLs got corrupted when you altered NPPs list).

  • W8: Location Editor: Dynamic objects can be renamed and moved around. Not yet very useful , though.

  • W8: Location Editor: More comfortable entity moving introduced.

  • W8: Location Editor: 'Treasures' TAB has been renamed to 'Containers'. It will be removed in one of next versions.

  • W8: Fact Editor: Two unknown flags has been transformed into 'Difficulty Level Filter'. Thanks to Adrian Boyd for nudging me to take fresh look at W8 Facts.

  • W8: PC Quotes Editor: Ability to listen to and assign sound files to PC quotes has been added.

  • W8: NPC Editor: RPC Tab: Broken return locations are now highlighted in RED (There are couple of them in the original game).

  • W8: NPC Editor: RPC Tab: It is now possible to set return location to none, thus making RPC remain where he/she has been dismissed.

  • W8: NPC Editor: Script Tab: A bug has been fixed when the Editor crashed during command addition via menu under W98. Thanks to Adrian Boyd for reporting the bug.

  • W7: Picture Editor: Now 'Save All' option correctly saves all picture frames. Thanks to Thomas Hultgren for reporting the bug.

  • General: Small tweaks here and there.

 

10, July, 2007

  • W8: NPC Editor: Script Tab: Assign Sound to a Quote bug has been fixed. Thanks to Matt Carpenter for reporting it.

 

09, July, 2007

  • W8: NPC Editor: Script Tab: Crash bug with "Action Choice Jump" command has been fixed. Thanks to Matt Carpenter for reporting it.

 

18, May, 2007

  • W6W7: Text Editor: Text Editor has been improved.

  • General: Many small and not so small issues have been fixed or altered.

  • General: Version has been changed to 1.80.

 

9, April, 2007

  • W6W7: Save File Viewer: Added short description for ailments.

  • W6W7: Save File Viewer: Slay Byte and Character's Gold are noew shown.

  • W6W7: Save File Viewer, Monster Editor: Exact Stamina Dice is shown for Stamina Drain Attacks.

  • W7: Map Editor: Battle mask is now truly editable (you need to start a new game for it nevertheless).

  • W6W7: Map Editor->Manage Events Dialog: Introduced the option to move event(s) from one Cell to another.

  • W6W7: Map Editor->Manage Events Dialog->Event IDs: Elaborate Event ID usage is shown.

  • W6W7: Incident Editor: Incident combo is now sortable and can be traversed by typing the name of an Incident.

  • W6W7: Incident Editor: It it possible now to fill Script Slots by the first unused Script Block.

  • W6W7: Loot Editor: Loot combo is now sortable and can be traversed by typing the name of a Loot.

  • W6W7: Loot Editor: Loot names can now be assigned per instance of the game.

  • W6W7: Item Editor: Introduced elaborate item usage view and view of unused items.

  • W6W7: Monster Editor: Introduced elaborate monster usage view and view of unused monsters.

  • W6W7: Monster Editor: Added 'Recreate Monster From..." functionality.

  • W6W7: Text Editor: Amount of available bytes in the Text Database is shown.

  • W6W7: Few minor bugs have been fixed.

  • General: Version has been changed to 1.75.

 

19, February, 2007

  • W6: Text: Text Font is available for editing (as Menu Font was earlier).

  • General: Version has been changed to 1.73.

 

16, February, 2007

  • W8: Additional Swings can be only positive. Thanks to Drag4on for pointing the bug out.

  • W8: NPC Editor: RPC Initial Spell List is now editable. Thanks to Drag4on for pointing out the absence of it (How could I forget it?).

  • W8: Loot Editor: Generated Gold Dice have been found. Thanks to Drag4on for finding it.

  • W8: Monster Editor: "Cannot be fought with" monster flag have been found. Thanks to Drag4on for finding it.

  • General: Version has been changed to 1.72.

 

24, January, 2007

  • W8: All Spell Power Selection Types are known now. Thanks to Andy47 for pointing it out ot me.

  • W8: Some hot fixes have been made.

  • W8: Location Editor: Toolbar tooltips have been added.

  • General: Version has been changed to 1.71.

 

19, January, 2007

  • W8: Language is now important for owners of the non-english version of the game.

 

27, December, 2006

  • General: A few hot-fixes have been made.

 

26, December, 2006

  • W6W7: Text Editor: Completely reworked. Text Patcher has been made obsolete.

  • W6W7: Game Information: Rejected the code getting the info from the binaries. Now all the info is hardcoded.

  • General: Version has been changed to 1.70.

 

25, October, 2006

  • W8: 3D: Z-Buffer fighting has been eliminated to a point by setting AutoDepthStencilFormat to D3DFMT_D24S8.

  • W8: 3D: Graphics has been improved using Anisotropic Filtering and Multisampling.

  • W8: 3D: Monster Models are now scaled using appropriate script information.

  • W8: Location Editor: Layout of the dialog has been changed. The dialog is now resizable and can be maximized.

  • W8: General: Russian version (in particular and probably other localizations in general) is processed correctly now (I hope so).

  • W6/W7: Map Editor: Bug was fixed with certain events cause crashing.

  • General: Version changed to 1.66.

 

7, September, 2006

  • W8: Missile & Spell 3D models are loaded and shown in respective dialogs. Of course many of the, contains particles only which are not implemented yet, so the 3D picture is empty.

  • General: Version has been changed to .

  • W8: Location Editor: Some 3D-loading improvements were made.

 

7, August, 2006

  • W8: NPC Script saving bug has been fixed.

  • General: Some error handling has been added.

 

27, July, 2006

  • General: Version has been changed to 1.64.

  • General: Some error handling has been added.

 

5, July, 2006

  • W6/W7 Added ability to remove restriction of 1 'Swing per attack' for 'Shoot' and 'Throw' attacks. Nice possibility to try out long and throw weapons at their full strength.

 

30, June, 2006

  • W6/W7 'Initial hang bug' for some game versions has probably been fixed. Though I have not tested it because I have not those version at hand.

  • W6/W7 'Attribute Generation Algorithm' patcher has been made more universal. Now I hope it would fix any version of W6, W7 or W7 GOLD.

  • W6/W7 Small features have been fixed.

 

6, April, 2006

  • W8 Strings: Added search ability.

  • W8 NPC Scripts: Fixed 'Capital Letters Only' bug.

 

13, February, 2006

  • General: Slight code refactoring was performed. Something may stop working.

  • General: Some cosmetic improvement.

  • W8: Note the new command in the main menu: "Tools->Check and Fix Inconsistent Data".

  • W6/W7: Invoke/Special power info was made more accurate.

 

19, January, 2006

  • W8: Location Editor: Physical Walls are shown.

  • W8: Main Dialog: Layout has been slightly changed.

  • W8: Introduced PC Quotes Editor.

  • W8: Introduced Level Messages Editor.

  • W8: Few small bug have been fixed. (New may have been implemented :)).

  • W6: Map images has been changed to resemble native W6 images.

  • General: Version changed to 1.60.

 

12, December, 2005

  • W8: Damn, forgot to include few models into the package. Fixed now.

 

9, December, 2005

  • W8: Found out that alpha blending can show different results on different cards. Changed alpha blending settings to the values that satisfy both my home and work computers.

 

7, December, 2005

  • W8: Fixed new crashing bug.

 

2, December, 2005

  • W8: Added 3D.

  • W8: Monster Editor: total amount of monsters is restricted to 1000.

 

12, September, 2005

  • W8: Item Editor: Found "Always identified" flag. Implemented.

  • W8: Item Editor: Fixed new crash bug. Thanks to Drag4on for reporting it.

 

1, September, 2005

  • W8: Item Editor: "To Damage" percentage has been implemented at last in more or less user friendly way.

  • W8: Tweaked slightly window focus placement mechanism.

  • W8: Item Editor: added functionality that allows to see whether current item can be found in the inventory of any RPC.

  • W8: Item Editor: added functionality that allows to see whether current item (or all items) encountered in any NPC script.

  • W8: Fact Editor: added functionality that allows to see whether current fact (or all facts) encountered in any NPC script.

  • W8: added functionality that allows to see whether current entity is used anywhere.

  • General: Version changed to 1.52.

 

19, August, 2005

  • W7: From now on another version of W7 is supported for the purpose of Attribute Algorithm Patching.

 

15, August, 2005

  • W8: Monster Editor: 'Body Parts Type' was renamed to 'Constitution' and was given more or less sensible names. Also all body parts has their names now.

  • W8: Monster Editor: 'Casting Power' byte was discovered and now available on the UI.

  • W8: Monster Editor: 'Ranged Actions/Attacks preference' flag was discovered and now available on the UI.

  • W8: Monster Editor: Monster ID was discovered. Though I have no idea how it is used by the game engine, I have made 'Monster ID Fix' option in the main menu, just for any case.

  • W8: NPC Editor: 'RPC Return Location' has become editable at last.

  • W8: Location Editor: Location Named Position Points were researched and now are available at UI. Be warned though, that making new/modifying/deleting points will alter corresponding *.PVL file which is rather large in size.

  • W8: Few minor bugs were fixed and small alterations made.

  • General: Version changed to 1.51.

 

2, August, 2005

  • W8: Monster Editor: Fixed 'Material Issue'.

  • W8: Monster Editor: Added several static icons to dialog and rearranged it slightly.

  • W8: Monster Editor: Added 'Recreate' button.

 

22, May, 2005

  • W7 GOLD: Monster sound playback fixed (sound file = (soundNumber - 1), not just soundNumber)

 

8, April, 2005

  • W8: NPC Editor: Found favourite RPC items. Implemented.

  • W8: NPC Editor: Added ability to modify NPC scripts.

  • W8: NPC Editor: Added ability to add new NPCs and RPCs.

  • W8: Facts Editor introduced.

  • W8: Spell Editor improved slightly. It is possible now to create a spell with effects. This spell must have a projectile (missile). Missiles can have effects.

  • W8: Missile editor improved. Note that missiles are connected with some spells.

  • W6/W7: Attribute bonus generation algorithm patcher was fixed. You now can achieve bonus 26 using it.

 

15, March, 2005

 

  • W8: NPC Editor. Nasty crash bug was found and fixed.

​

14, March, 2005

  • W8: Major code refactoring was made. Something may stop to work.

  • W8: Introduced Spell Editor Dialog. Though its abilities are limited, since several spell properties seems to be hardcoded.

  • W8: Introduced Missile Editor Dialog. Though nothing to edit there except for missile script.

  • W8: Added ability to add new location monster groups. It works, I tested. :)

  • W8: Added ability to change location monster scripts.

  • W8: Various text scripts (monster models, monster behaviour, spell appearance, missile appearance) can now be modified. New scrips can be created (as normal files outside the editor) and the editor will pick them up.

  • W8: Interface improved in couple of places (at least that's my opinion).

 

24, February, 2005

  • W8: Improved Location Editor Interface.

  • W8: Removed restriction on item count per location. You can add up to 65535 items on a single location (more than enough).

  • W8: Same for location monsters.

 

21, February, 2005

  • W8: Improved NPC Editor.

 

19, February, 2005

  • W8: Introduced Encounter Table Editor. It can be accessed from Location Editor.

  • W8: Made few "interface improvements", fixed couple of bugs.

  • W8: It is now possible to Add monsters to Static monster Groups. Added few parameters here.

  • W8: I think I fixed "Changing monster group coordinates" bug. Should work now.

  • W8: Raised 1000 items barrier. Now you can add MANY items. Item descriptions array should grow along with item count.

  • W8: Changed NPC Editor interface, though did not added any new functionality. Probably in the next update...

 

9, February, 2005

  • W8: Monster Editor: Ability to add new monsters.

  • W8: Loot Editor: Ability to add new loot records.

  • W8: Loot Editor: Ability to rename loot records.

 

3, February, 2005

  • W7: Map Editor->Terrain Manager: Terrain Manager now loading in Safe mode by default. In this mode all things that may crash the game are disable and cannot be placed on the map. To turn off Safe mode use 'Advanced Mode' checkbox.

  • W8: String Editor: Added ability to modify game strings. For now only main strings are allowed to modify. Journal Strings, Location Messages, NPC Replies and PC Quotes are not allowed to change right now. Maybe later.

 

27, January, 2005

  • W6/W7: Changed main dialog menu layout

  • W7: Game Information: Added special info about ranger class

  • W8: NPC Editor: Added ability to change NPC's portrait

  • W8: Location Editor: Added ability to modify & delete static monster groups

 

20, January, 2005

 

  • W6/W7: Save File Viewer: Slightly redesigned

 

14, January, 2005

  • W8: Main Dialog: Slightly redesigned

 

13, January, 2005

  • W7: Item Editor: Added ability to specify if long range weapon is reloadable (like musket in contrary to long bow), its maximum load and initial load

  • W7: Save file Viewer: Fixed character overload determination algorithm (it is now the same as in W6)

  • W6/W7: Save file Viewer: Added showing number of attacks and swings for each hand depending of the weapons equipped and character statistics

  • W7: Save file Viewer: Made it easier to see location of wandering NPCs

  • W6/W7: Main dialog: fixed small bug when monster picture can absent on the button

 

11, January, 2005

 

  • W8: Fixed a crash bug during displaying RPC with equipped item that has external image file (*.STI)

  • W8: Fixed a crash bug during editor initialization when amount of external item image files equals to (100*N + 4)

 

22, December, 2004

  • W8: Fixed a bug that caused a crash when you have no ..\DATA\ITEMS folder under W8 installation directory

  • W8: Added ability to change String roles, so those users experiencing a problems with bugged names can fix that now (by using Strings Editor)

  • W6/W7: Found a 'creature level' byte for the Incident structure. This byte affects at least a difficulty to steal from thwe NPC. Added it to incident editor

  • W8: Got another report that location static item addition works fine. Though I'll wait a little more before announce it fully reliable

 

21, December, 2004

  • W8: Addition of location static items is buggy. Probably fixed it. No possibility to test. Please, test this version, so we can be sure of it. This ability become limited, but it is better than nothing

  • W8: Fixed a bug in STI reading algorithm. That bug theoretically could lead to crash sometimes and to some artefacts on loaded images

  • W8: Made 'About Dialog' using one of the game fonts

  • W8: Got a report that location static item addition works fine. Though I'll wait for a while before announce it fully reliable

  • W6/W7/W8: Increased version to 1.50

 

20, December, 2004

  • W8: Added ability to pick up external item image files from ..\DATA\ITEMS\ folder

  • W8: Added ability to change location treasure loot. Location treasure is a chest, locker, etc. Cannot delete, add and change coordinates of treasures yet

  • W6/W7: Added ability to modify Critical Item flag (it prohibits from dropping(in W6 only) and selling an item). Also this flag is viewable in the item list

  • W6: Fixed small bug with displaying item icons during item selection

  • W7: Made a research about maps: what pictures a loaded for each map, etc. Everithing is hardcoded. It seems that all I can do is to prohibit of adding invalid walls and display features to the maps. Making a small house with a door & a window in the forest is impossible. I'll continue to think about, maybe something will come into my mind...

 

17, December, 2004

  • W8: Fixed modification & deletion monsters in location static monster groups. Shoul work. But that's not enough for normal functioning. Ability to edit monster groups required as well as addition of new monsters to monster group

  • W8: Found location treasure info. Unfortunately, it seems that we will not be able to change coordinates for chasts & lockers or to add new treasures. But we could change content of the treasure, though it is not implemented

  • W8: Added ability to modify traders' item assortment. You may try to make ther NPCs to trade items, but I'm not sure if this will work. Testing is required

  • W8: In loot editor you new can see on what loaction this loot is used as a treasure (in chest, locker, etc)

  • W8: Location Names now are taken from the game strings database, so other-than-english-language users can see now familiar names

 

8, December, 2004

  • W8: Added ability to edit Monster Generators. Those generator have many parameters, but only coordinates and Encounter Table are allowed to be changed

  • W8: Tried to understand where treasure info for the locations stored. Found nothing :(

 

6, December, 2004

  • W8: Now editor can take all strings from data files. Since people have different versions with/without different patches, this feature may work slightly incorrect sometimes. To fix that goto Strings Editor Dialog and reassign roles for strings (This feature not implemented yet, though)

  • W8: Added ability to edit location items. Some parameters are unknown to me yet. It would be great if someone will try to research them using editor + game

  • W8: Changed data files load algorithm. Now all data files are being searched as external files.

  • W8: Found a new byte for the monster: it is responsible for monster body parts strings. I do not use it because it is too complicated and not so important (you can use ready monsters as templates). I will appreciate any side research about that. Because of this new byte Monster Dialog was slightly redesigned

 

2, December, 2004

  • W8: Fixed ability to change item descriptions. Now this should work in ANSI version too

  • W8: Added ability to change item charges/amount type (how charges are treated). Some kind of trials and errors parameters

  • W8: Slightly changed layout of the Item Editor dialog to host new controls

 

30, November, 2004

  • W8: Fixed small bug in displaying items in loots

  • W8: Fixed small bug preventing from changing some parameters of first item (dagger)

  • W8: Added ability to read data from external files (not in slf)

  • W8: Added ability to save modified data to external files (it is always so, now it will be impossible to change slf files)

  • W8: Added ability to change item descriptions. Though it was not tested yet

  • W8: Added ability to add new items. Though it was not tested yet

  • W8: Added ability to apply item images from RAPAX subfolder

 

16, November, 2004

  • W7: Fixed small bug in displaying classes resistance table for Wizardry 7 DOS (thanks to Scary for reporting this bug)

  • W8: Improved NPC Editor dialog. It now has correct layout, bitmap bug is gone, skills are editable

  • W8: Added ability to load not only patch.001 as patch file (thanks to Der-Raabe for feedback)

  • W8: Some logging was added in order to track crash on W98SE (reported by Martin Volkmann)

 

27, August, 2004

  • Improved item & monster lists. Status bar now shows which item/monster selected. This is useful when you does not see the first column (where names are).

  • Item list & Item editor for W8 almost done.

 

3, August, 2004

  •  Save File Dialog now shows poison strength when character is poisoned.

  •  A bug fixed that caused W98 to hang.

  • Trying to include W8 support. Item List implemented, but not finished.

 

Date Unknown

  • General: Version changed to 1.05

  • Added almost full support of Wizardry 6 "Bane of the cosmic forge": Editor can edit in Bane everything that it can edit in CODS, except for pic files. It only allows to view them. It took 2/3 of all Bane research and development time. Also editing text in Bane can cause game to crash, because I have not written text fixer for Bane.

  • Fixed small (recently appeared) GDI leak in view object dialog.

  • Monster's "Unique (no respawn)" flag renamed to "Is NPC" flag.

  • Treating Monster's NPC differently now. Zero now becomes valid NPC ID. Algorithm is now aware of "Is NPC" flag.

  • Few small bugs were fixed.

  • Improved Game Info Viewer and Game Calculation Sections.

  • Various bitmaps now can be copied to clipboard as well as saved to a bmp file.

  • Maps again can be saved as bitmaps or copied to clipboard (this functionality was lost in one of previous versions).

  • Added near-cheating ability to change attribute bonus generation algorithm during character creation under Cheat menu of Main Dialog:
     Original Algorithm (8-26) (You had 1/2400 to get 26; 1/400 to get 21-26; 1/10 to get >= 13-18):
      All  1d6+4
      1/20  +8
      1/20  +8
      <9  1d4+7
     New Algorythm (7-26) (You have 1/20 to get 7-26):
      All  1d20+6
      <9  1d4+7
     This feature works for W7 DOS (english, german, russian), W7 GOLD, W6 (english, german).

  • Since Max Spell level in CODS is 7, Monster Dialog was fixed to display "correct" level at which monsters cast their spells.

  • Cosmic Forge now can be launched with string parameter. This parameter indicates which registry key will be used to read/write editor settings (game folder, language, dialog settings). This feature is useful when editor used to work with two or more versions of Wizardry: thus two or more shortcuts can be created with different string values and launching each shortcut will read/write all settings from each own registry key.

  • Fixed interpretation of "Locked Door" Map Event. Now door can be openable by item and impossible to be lockpicked simultaneously.

  • Added ability to show teleports and teleport destinations as numbers of different colors on a single map to ease teleport traking on this map. Yellow - two-way teleporters (mountain climb in W6, ladders in W7): it is a pair teleporters on single map having the same number. Green - teleporter sources that teleports to the same map (from which cell your party can be teleported): it is a pair to teleporter destination. Cyan - teleporter destination (cell to which teleports one of the teleporters on this map): it is a pair to teleporter source. White - single teleporter source that teleports to another map (can't be tracked - if you go to that map you see different numbers). This feature does not work 100% correctly, because single cell can be a source of several teleporters as well as a destination of several teleporters. In that case you will see only one number and others cannot be shown.

  • One more script command revealed.

  • Item List was enchanced.

  • Monster List implemented.

  • Overload level 5 in BANE means ACTUAL OVERLOAD LEVEL 2, not 3 (2 => yellow CC color + 2 penalty to AC). Fixed.

  • Added weight column on character's items dialog.

  • Enabled Text Editing in W6.

  • Added Global Enchantments information on View Save File World Dialog. It is possible now to see what enchantments are on, how many minutes they will function and what bonus/power they grant.

  • Added icons to minster list, just to make it more 'alive'.

  • Added ability to show small item icons in Item list (to view more items at once).

  • It seems that Muramasa Blade and Zatoichi Bo invoke powers do now work in Bane (as well as lynx ring). That strange, but I left intact info displaying algorithm. In CODS it works well, but until next level up (during level up your attacks and swings number will be reduced according your max level, dexterity & speed).

  • Bane Map names were fixed (because I'm playing Bane now and became aknowledged about game locations).

  • In Loot Editor I added ability to view incidents that sell particular loot.

  • CTRL+DoubleClick on monster in Edit Map Quadrants dialog will call Edit Monster Dialog instead of Select Monster Dialog.
    Map Editor Dialog now contains user-friendly information about random encounters. (You need to press Shift+Letter to view particular monster's properties).

  • NPC Items concept in View Save File World Dialog was changed. Now there are Incidents, not NPCs - that's how it should be.

  • Monster Icons were added in some places were they were not present.

  • Once again, encumbrance AC penalty algorythm was changed. I hope it displays correct AC penalty right now.

  • Added ability to view random monster layout when view/edit Fight map incident.

  • Sorting in Monster List became little wiser. It now ignores monsters that has no property on which current sorting is on. This allows to see important information always on top.

  • Added couple of columns into item list. Removed icons from item list column headers.

  • Sorting in Item List is now preserved when you hit refresh button.

 

Date Unknown

  • General: Version changed to 0.95

  • Monster Type 'Dark Savant' is now 'Cosmic Lord' - it is more common name.

  • Spell level 7 now can be selected when editing item's casting abilities (max 6 was before that).

  • Item's Spells and Charges are now shown more correctly. It is impossible to create musical instrument casting Energy Blast using char's Music Skill, but very possible to create 'Rod of Blasting' which casts Energy Blast at non-zero level. In other words my tests shows: 1. Spell Energy Blast & Spell Level 0 are treated as 'No Spell'. 2. Any spell and non-zero Spell Level are treated as magic items capable of casting spells when used. 3. Other than Energy Blast spell and Spell Level 0 are treated as musical instrument and character's Music skill used to determined on what level spell is cast (if not failed).

  • View Save Files Dialog now shows Exp requred to next level.

  • View Save File World Dialog now shows Wandering NPCs state. A little is shown now: their alive/dead state, their location (map and quadrant).

  • Fixed Resource Leak in Incident Editor Dialog (it is rather fatal on W95 & W98).

  • Fixed possible crash in View Pictures Dialog.

  • It is possible to edit Item Images. Just click on the image in Item Editor Dialog.

  • Added Game Info Dialog. Inside you can see some race/classes statistics.

  • Skill Test Map Event was resolved, now it is almost 100% usable (except for couple of flags :)).

  • Discovered few more monster's bytes: chance to attack enemy's specific body part. Implemented in Monster Editor Dialog. As a result Monster Dialog layout changed slightly to accomodate more controls.

  • Image Editor Introduced. Allows to edit item icons, character portraits and PIC files (with monsters and such). Image Editor will also be a part of Picture Editor which also should allow to edit Picture Slide Shows.

  • Interface slightly improved in Manage Map Terrain Dialog: cursor now represents current action.

  • Image Editor enchanced. Now it can edit fonts and various icons (hand images, trap symbols, state icons, etc).

  • Several bugs fixed that appeared on non-NT systems, like W95, W98, W98E, ME. Though some may remain.

  • Multi-language support added. Along with English version also German and Russian versions can be viewed/edited more comfortable now. For this to work, select menu Setup->Settings on the main dialog and change language from there. It seems that ANSI version of Editor can behave incorrect if system's code page does not correspond to the language you selected in the Setup->Settings dialog. In that case you may experience problems with viewing/editing texts. Report me if you have any problems, please. Meanwhile I suggest you to find the way to install NT-system, such as Windows 2000 or Windows 2003. With NT-systems you can use UNICODE version of the Editor and avoid all those multi-language problems.

 

Date Unknown

  • General: Version changed to 0.90

  • Added Incident Editor along with script commands editor.

  • 36 out of 44 script commands understood and available now.

  • Picture Viewer Perfomance and Usability improved.

  • Text Editor now fully functional.

  • Text Patch was designed to fix game executable to understand text modified by Text Editor. This patch does not affect in any bad way existing game engine functionality. It just extends its slightly. This were necessary to make more or less comfortable text editing.

  • Interface feature: Ctrl+Tab (Ctrl+Shift+Tab) can be used to navigate between open edit dialogs.

  • Interface feature: Ctrl+M can be used to set focus to main dialog.

  • Interface feature (was implemented before): Ctrl+S can be used to save all changes made in memory to game data files.

  • Some minor tweaks.

 

Date Unknown

  • General: Version changed to 0.83

  • Found info and added ability to view/change Monster Slaying Ability.

  • Added ability to fix 'Monsters Slaying Ability Bug'.

  • Some minor tweaks.

 

Date Unknown

  • General: Version changed to 0.82

  • Added Text Editor.

  • Added menu to Main Dialog.

  • About Dialog now shows correct info.

  • Added ability to fix 'Slaying Weapons Bug'.

  • Some minor tweaks.

 

Date Unknown

  • General: Version changed to 0.67

  • Improved Text Retrieval Algorithms. Now text displayed correctly without excess information. Several special symbols are processed correctly for now.

  • Weapon Range works correctly now. In previous version it were shown and changed incorrectly.

  • Minor map editor bugs were fixed.

  • All event types are now available in the map editor, though some of them are not understood and thus not implemented.

  • Event Type selection dialog now changed. It uses list control instead of combobox now - it is more usable.

  • Few preparations were made to begin development of Text Editor.

  • Some minor tweaks.

 

Date Unknown

  • General: Version changed to 0.55

  • Fixed small mistakes in displaying Monster's attacks.

  • Found and now displayed Monster's Overall Evasion AC.

  • Found and now displayed Monster's 'Unique (no respawn)' flag.

  • Fixed small mistakes in displaying Items's Weapon Skills.

  • Fixed small mistakes in displaying Items's Number of Charges.

  • Added and now displayed Items's 'Special Usage' (Not Invoke).

  • Now displayed a list of loot where item can be discovered.

  • Added Loot Editor which allows to view Loot traps, Loot usage in monsters and on the Map.

  • Now displayed 'constant' character states (STONED, UNCONSCIOUS, DEAD, SLAIN, LOST) in Saved Files Viewer Dialog.

  • Now displayed Day and Time in Save File World Info Dialog.

  • Changes to Map Viewer (now Editor) are Innumerable and continue to grow.

bottom of page