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Planet and Moon

Mad God's Tiny Hut

*Cosmic Forge*


You are immediately stunned as soon as you enter this little chamber. It cannot be but the walls seem to contain more mysterious writings than could possibly be written on them... Not being able to breathe in awe and understanding nothing but few occasional symbols you realize that the inscriptions tell the story of some extremely powerful artefact, the one which could create and erase... worlds...
 

*Cosmic Forge* - Editor for Wizardry Games.

 

Current Version: 4.33

Last Update: 28 April, 2024

Download Location: Downloads Page

  • General: Version has been changed to 4.33

  • W8: NPC Editor: Fixed special processing for Phrases in NPC Script Commands for Japanese version.

  • W8: NPC Editor: Fixed bug in displaying "Modify Skill" command in the Script tree. The Skill wasn't shown before.

  • W8: NPC Editor: 'Enemy Faction' parameter discovered.

  • W8: NPC Editor: 'Knowledge' parameter discovered.

  • W8: NPC Editor: A number of NPC Script Command blocks were identified.

  • W8: Location Editor: Terrain Tab: Fixed bug where "Change Texture" dialog wouldn't show textures.

  • W8: Location Editor: Fixed bug when trying to Focus on the Physical Walls object with zero or more than 1 Physical Faces selected and the camera gets sent to 'the void'.

  • W8: Location Editor: Fixed crash when trying to select Terrain Meshes or Physical Walls with a 'box selection' technique.

  • W8: Location Editor: Dynamic Objects Tab: Trap Kind parameter discovered for Trap part of the Dynamic Object.

  • W8: Location Editor: Unknown Trigger parameter discovered: 'Minimum Activation Distance'.

  • W8: Missile Editor: Changed minimum value for Radius to 0.0 now. It was 0.1 before.

  • W8: Game Info Editor: Skills Tab: Fixed incorrect description for 5 skills.

  • W8: Added Japanese resources. Translation is in progress by wingteio (Katsuji Kimura).

  • W8: Added way to use Folder name in the Main Dialog title, rather than the whole Path. Can be changed in the Settings dialog.

  • W8: Parallel Worlds: The path (or folder name) to the mod (external data files) is now shown in the Main Dialog title.

  • W8: Parallel Worlds: Changed algorithm of data files loading. Was: external mod file -> packed game file. Now: external mod file -> external game file -> packed game file. Fixes issues for Russian version.

  • General: Fixed the check for the latest version.

 

See Changes History Page for past changes.

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Have a question related to *Cosmic Forge* or Wizardry Game?

Check for a possible answer on *Cosmic Forge* FAQ Page, the *Cosmic Forge* forum or Wizardry Series Forum.

 

Wizardry 6 / Wizardry 7 Editing Features

  • Go to *Cosmic Forge* for W7 Gallery to see few screen shots of the *Cosmic Forge* for Wizardry 7.

  • For W7 supports W7 GOLD version.

  • Item Editor - allows modification of all Items' parameters and creation of new Items. Shows comprehensive usage of an Item throughout the Game.

  • Monster Editor - allows modification of all Monsters' parameters and creation of new Monsters. Shows comprehensive usage of an Item throughout the Game.

  • Map Editor - shows comprehensive information about Maps. Allows complete modification of Maps, their layouts and Events.

  • Loot Editor - allows modification of all Loots' parameters and creation of new Loots. Shows comprehensive usage of an Item throughout the Game.

  • Text Editor - allows modification of all Text material in the Game. Though for some Texts there are some restrictions apply because it is used by the Game Code.

  • Incident Editor - allows modification of all Incidents' parameters and creation of new Incidents. Incident is effectively an NPC, but often in W7 it is an interaction with the certain place/spot, so I'm stuck with Incident name instead. 

  • Spell Editor - allows modification of all Spells' parameters. Somewhat restricted because it actually modifies Game Code heavily since Spells are extremely hard coded in W6/W7. 

  • Picture Editor - allows modification of PIC files and Picture Info, which controls how a PIC file is displayed. Allows creation of new PIC files.

  • Save Files Viewer - allows to see the comprehensive information about your characters and the current World information. Does NOT allow any modification, since it is not a cheat tool.

    • Allows attaching to the currently running W7 game to provide auto-map and ​real time game information.

  • Item List  - shows all Items in one list with a comprehensive filter. Allows to compare Items and to figure out what Item is the best for a particular character.

  • Monster List  - shows all Monsters in one list. Allows to compare Monsters.

  • Spell List  - shows all Spells in one list. Allows to compare Spells.

  • Game Information Viewer/Editor - shows and allows modification of many hard coded aspects of playable Classes and Races, including Attributes, Skills, Resistances, Experience Requirements, Starting Items, Hit Points, Stamina and Mana.

  • Allows modification of Game Media (Character Portraits, Item Icons, Game Fonts, Background Images, etc.)

  • Provides 32 Patches and Fixes for W7 and 17 for W6: from the bug fixes for the original game to extensions and modification that can enrich your game experience.

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Wizardry 6 / Wizardry 7 Editing Limitations

  • Due to the fact that Monster ID takes only one byte throughout the Game code, we are limited with 256 monsters only.

  • Due to the fact that Incident ID takes only one byte throughout the Game code, we are limited with 256 Incidents only.

  • Due to the fact that Loot ID takes only one byte throughout the Game code, we are limited with 256 Loots only.

  • Due to the fact that Picture ID takes only one byte throughout the Game code we are limited with 256 Pictures only.

  • For Wizardry 6 modification of PIC files is not supported due to the limited knowledge of that format.

  • For Wizardry 6 modification of Game Information is very limited due to the lack of time.

  • For W7 GOLD Advanced Spell Information is not available at the moment due to the lack of time.

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Wizardry 8 Editing Features

  • Go to *Cosmic Forge* for W8 Gallery to see few screen shots of the *Cosmic Forge* for Wizardry 8.

  • Item Editor - allows modification of all known Items' parameters and creation of new Items. Shows comprehensive usage of an Item throughout the Game.

  • Monster Editor - allows modification of all known Monsters' parameters and creation of new Monsters. Shows comprehensive usage of an Item throughout the Game.

  • Loot Editor - allows modification of all known Loots' parameters and creation of new Loots. Shows comprehensive usage of an Item throughout the Game.

  • NPC Editor - allows modification of all known NPCs' and RPCs' parameters and creation of new NPCs and RPCs. Also allows editing NPCs scripts.

  • Spell Editor - allows modification of all known Spells' parameters. Somewhat restricted because most of the Spells are  hard coded in W8. It planned though to break this limitation trough the Advanced Functionality (see below).

  • Encounter Table Editor - allows modification of all known Encounter Tables' parameters and creation of new ones. Shows comprehensive usage of an Encounter Table throughout the Game.

  • Missile Editor - allows modification of all known Missiles' parameters and creation of new ones. Shows comprehensive usage of a Missile throughout the Game.

  • Fact Editor - allows modification of all known Facts' parameters and creation of new ones. Shows comprehensive usage of a Fact throughout the Game.

  • Item List  - shows all Items in one list with a comprehensive filter. Allows comparing Items and figuring out what Item is the best for a particular character.

  • Monster List  - shows all Monsters in one list. Allows comparing Monsters.

  • Spell List  - shows all Spells in one list. Allows comparing Spells.

  • Strings, Messages and Quotes Editors - allows editing most of the string in the Game for different occasions.

  • Location Editor - comprehensive editor allowing modification of all aspects of Locations as well creation of limited amount of new Locations.

  • Tools for Exporting and Importing 3D models.

  • DirectX 9 and OpenGL rendering systems support.

  • Advanced Functionality is designed to break hard coded limits of the Game. At the moment (version 3.61) it provides the following features:

    • Monster Spawn Trigger.

    • Monster Birth/Disposition Trigger.

    • Effect Spell Trigger.

    • Missile Launcher Trigger.

    • Item Spawn Trigger.

    • Item Transform Trigger.

    • Set/Reset Location Variable NPC Script Command.

    • Activate Location Trigger NPC Script Command.

    • Modify Attribute NPC Script Command.

    • Modify Skill NPC Script Command.

    • Assign Behaviour Script to a Monster NPC Script Command.

    • Location Variable Conditional Jump NPC Script Command.

    • Sky Loading change.

    • Unique Names for each Location change.

    • Unique Loading Screens for each Location change.

    • Ask Before Teleporting change.

    • Lua Scripting with a rich variety of handlers and functions.

  • Game Information can be modified using the Game Info Editor. It allows to change:

    • Races' attributes, resistances, abilities and Faerie race's starting equipment.

    • Classe' attribute requirements, hit points, magic use, skill, bonus and professional skills, abilities and starting equipment.

    • Skills' controlling attributes and import mode.

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Wizardry 8 Editing Limitations

  • Amount of Monsters is limited by 1000. With CF Agent it is 4000 and potentially unlimited.

  • Amount of Facts is limited by 1000. This is a Game limitation.

  • Amount of Locations cannot be changed, but there are quite a few unused slots for them. With CF Agent amount of Location is increased to 56.

  • Cannot create truly new Spells as their effects are heavily hard coded. Subject for Advanced Functionality.

  • There are still plenty of unknown parameter throughout the data, but mostly everything important is known.

  • Location Editor provides quite a limited functionality to edit 3D Levels, because *Cosmic Forge* is not a 3D tool, but it tries its best. 

  • Something else might be that just went under my radar at the moment.

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